NEW BUILDER VERY UNSTABLE BRANCH O.o

NEW BUILD(ER) INCOMING! Changes changes changes… And some stuff will be backwards incompatible with old saves! Such is the prices of the new shiny.

  • Stairs Tool revamp–more like the old one that ‘grew’ to where you pointed, but still pullable/pushable

  • Buildings now “blow up” properly when destroyed, refunding 70% of invested resources (and 100% of placed items)

  • Fixed a crash in topology service

  • Hide fixtures appropriately in X-RAY mode

  • Fix some “sticky” fixture placement

  • Fix not rotating holes and paint regions on rooms, roofs

  • Allow roofs to intersect stuff

  • Allow holes to be made in roofs

  • Fixed an issue where placing a structure would move the current building level up from where you had previously set it

  • Fixed an issue with blocks from one building trying to fuse with blocks for another building

  • Fixed an issue with roofs with all slopes being marked as unbuildable

  • Fixed some fixture rotation issues. I’m sure more slumber in the dark

  • Hide the built building when in ‘build mode’

  • Fixed a typo when deleting fixtures, when deleting a building

  • Fixed an issue with roof resizing with no drop walls

  • Fixed a rare issue where walls would become trees

  • Fixed some UI javascript errors

  • Fixed an issue where hearthlings would not continue building on load

  • Fixed some bad save/load logic when restoring a plan on load

  • Allow building root finder to fall back to the largest available region, even if it’s not connected to a building piece

  • Fix a data race in client building service

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