NEW BUILD(ER) INCOMING! Changes changes changes… And some stuff will be backwards incompatible with old saves! Such is the prices of the new shiny.
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Stairs Tool revamp–more like the old one that ‘grew’ to where you pointed, but still pullable/pushable
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Buildings now “blow up” properly when destroyed, refunding 70% of invested resources (and 100% of placed items)
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Fixed a crash in topology service
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Hide fixtures appropriately in X-RAY mode
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Fix some “sticky” fixture placement
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Fix not rotating holes and paint regions on rooms, roofs
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Allow roofs to intersect stuff
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Allow holes to be made in roofs
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Fixed an issue where placing a structure would move the current building level up from where you had previously set it
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Fixed an issue with blocks from one building trying to fuse with blocks for another building
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Fixed an issue with roofs with all slopes being marked as unbuildable
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Fixed some fixture rotation issues. I’m sure more slumber in the dark
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Hide the built building when in ‘build mode’
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Fixed a typo when deleting fixtures, when deleting a building
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Fixed an issue with roof resizing with no drop walls
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Fixed a rare issue where walls would become trees
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Fixed some UI javascript errors
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Fixed an issue where hearthlings would not continue building on load
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Fixed some bad save/load logic when restoring a plan on load
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Allow building root finder to fall back to the largest available region, even if it’s not connected to a building piece
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Fix a data race in client building service