Looking to get some feedback from everyone regarding the new Hearthling movement animations based on morale (as a player, not as a moderator). (For more details on Emotional Animations, check out this Desktop Tuesday). Just started my first playthrough of Alpha 20, and was quite surprised to see a happy footman “skipping” off to fight an enemy! It just didn’t look quite right. I’m all for happy footman, but it just seems odd. Here’s what I saw:
Here’s a quick poll to share try and collect some thoughts, let me know what you think below!
The new animations are great, even for Footman
The new animations are great, but seem off for Footman
when you get more footman it gets even crazier. They are like hopping/skipping after eachother. imo would be cool if there was a feature where you could regroup your combat party and move forward into somekind of battle formation. (maybe some cool buttons like AOE:http://www.the-nextlevel.com/reviews/pc/aoe2/aoe2d.jpg)
I think thats just overkill for the footman. He looks like he has some serious mental problems and is singing something like “Pink fluffy unicorns dacin’ on rainbows!”
I guess it’s not too off to be happy to defend your people, or they’re really enjoying beating the enemies to a pulp
Also, did you notice they now have new and more complex socializing? They now do some more responsive chats, like one starts the conversation and the other responds, the one inspects his/her tool and the other has this thoughtfull nod
I don’t know why but i love it so much,
There’s also a conversation about… sleepiness? One yawns and the other yawns too, and then they yawn in sync
Kinda cute
Your idea seems great but it would add far too much complex code at this point, maybe when the game is more optimized and the endgame takes shape this should be an option with a commanding unit ( king/general )
However I don’t see the purpose of armies in formation when there’s no solid 100+ hearthlings gameplay yet. Maybe 20 soldiers or 30 would change that need of depth in the military gameplay.
Not formation per se, but just more control. For example, I sometimes click somewhere for my squad to go before attacking an enemy so all the units can attack together, considering footmen are the fastest of the units, sometimes they jump in and get smashed and I have to reload a save hahaha. A little bit more control would eliminate that
It was discussed earlier. AFAIK the current combat ideology is that you don’t directly micromanage every soldier much, instead setting tactics in a more general style.
That being said, you can set “Stand ground” now (although it is a rather large chunk of ground
Marching in a similar style to the British Royal Guards while on a patrol.
Though in actual combat, maybe having them throw up their weapons as they charge in full of zeal might be a good way to express eagerness, and it would work regardless of what class they are.