Hi all, did you see the new DT?
Hey everyone, A22 is finally on Steam Stable, so let’s switch our focus this week to one of the team’s long-term projects: fixing building, from the fundamentals. At Pax East last March, while watching you guys struggle through the building process in personal, Chris (finally? it was a long time coming) flipped a metaphorical table over building’s general fragility and horrible UX. He said, and I quote: “I will not go one more PAX having to apologize constantly for this (insert colorful word) system.” So there! In the background, on a separate branch, he nuked the original building infrastructure and started over with everything we’ve learned over the last few years. This was incredibly dangerous AND ambitious, given the years of fixes poured into the existing building system, but in the last three months he’s made incredible progress. Let’s check in on how he’s doing!
Warning: this is a long-term project that affects all of building. We will not put this in the game until it’s much, much more stable than it currently is. In a completely unrelated side-note, we will not be attending PAX west this year.
I love you girls and guys