release-771 (x64)[M] @stonehearth/components/scaffolding/scaffolding_project_volume.lua:141: scaffolding listeners are not nil on destroy of scaffolding project volume. This is actually okay on shut down
stack traceback:
radiant/modules/commons.lua:46: in function 'report_traceback’
radiant/modules/commons.lua:230: in function ‘verify’
…omponents/scaffolding/scaffolding_project_volume.lua:141: in function <…omponents/scaffolding/scaffolding_project_volume.lua:138>
[C]: in function ‘destroy’
…earth/components/scaffolding/scaffolding_project.lua:139: in function <…earth/components/scaffolding/scaffolding_project.lua:136>
[C]: in function ‘destroy’
…earth/components/fabricator/fabricator_component.lua:131: in function <…earth/components/fabricator/fabricator_component.lua:117>
[C]: in function 'destroy_entity’
radiant/modules/entities.lua:89: in function 'destroy_entity’
stonehearth/stonehearth_common.lua:32: in function 'destroy_child_entities’
stonehearth/stonehearth_server.lua:83: in function ‘cleanup_entity’
…
stonehearth/stonehearth_common.lua:52: in function 'destroy_entity_forms’
stonehearth/stonehearth_server.lua:84: in function 'cleanup_entity’
stonehearth/stonehearth_server.lua:146: in function <stonehearth/stonehearth_server.lua:145>
[C]: in function 'xpcall’
radiant/modules/commons.lua:66: in function 'xpcall’
stonehearth/stonehearth_server.lua:145: in function 'instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall’
radiant/modules/commons.lua:66: in function 'xpcall’
radiant/modules/events.lua:285: in function <radiant/modules/events.lua:251>
I found the issue. Everytime you replace the dirty of a goblin base that has disappeared, it treats the action like a building placement and since it was on the coast line… the AI created a ladder in the water that I hadn’t seen. So this was related to that lol
release-771 (x64)[M]
…arth/services/client/selection/selection_service.lua:80: attempt to index local ‘blueprint’ (a nil value)
stack traceback:
[C]: ?
…arth/services/client/selection/selection_service.lua:80: in function ‘floor_xz_region_support_filter’
…arth/services/client/selection/selection_service.lua:163: in function ‘_find_support_filter_fn’
…rth/services/client/selection/xz_region_selector.lua:330: in function ‘filter_fn’
…nehearth/services/client/selection/selector_util.lua:23: in function ‘get_selected_brick’
…rth/services/client/selection/xz_region_selector.lua:305: in function ‘_get_brick_at’
…rth/services/client/selection/xz_region_selector.lua:531: in function ‘_on_mouse_event’
…rth/services/client/selection/xz_region_selector.lua:842: in function '_mouse_cb’
stonehearth/services/client/input/input_capture.lua:55: in function '_dispatch’
stonehearth/services/client/input/input_service.lua:70: in function '_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
@moderators maybe this is linked to the current building system. I figured i’d would post this along with what I was doing at the time. I may even clip it to give you a better idea. I’m building with Slabs and such to make my own bridge. I think a clip will suffice a better look at it though…
Really hoping they can stabilize the game with the higher hearthling count. It feels so good to build up to 50, but the game just doesn’t like it at all lol
tyvm. Sorry I haven’t popped in again in the last couple weeks. I was sick, then there was work… and then Black Desert consumed me for a bit! Lol. I’ve been all over the place with my time. I appreciate the mod share and I’ll definitely check them out. I look forward to getting back to streaming some Stonehearth again!
We’re firing the thread back up, full steam ahead while we push into A24.2 Unstable! There will be crashes! There will be bugs! But there will always be fun and chill where Stonehearth is involved.
release-798 (x64)[M]
:aborted_frame:radiant_policy_rethrow
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
stonehearth/components/ai/ai_component.lua:581: in function <stonehearth/components/ai/ai_component.lua:578>
[C]: in function ‘fn’
stonehearth/services/server/threads/thread.lua:346: in function ‘private_msg’
stonehearth/services/server/threads/thread.lua:543: in function ‘_dispatch_messages’
stonehearth/services/server/threads/thread.lua:403: in function ‘suspend’
stonehearth/services/server/threads/thread.lua:445: in function ‘sleep_realtime’
stonehearth/components/ai/ai_component.lua:551: in function <stonehearth/components/ai/ai_component.lua:499>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:499: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
@moderators Random bug popped up. Don’t know what could have caused it. D: Hope you guys can decipher something from this
Also want to make the suggestion for a gather plant button, so instead gathering all, you could have a select area of wooded areas for aesthetic purposes and be able to just click drag all the plant life while leaving the trees untouched. Just a thought
release-798 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\compound_action.cpp:357 Thinking flag unset while restarting thinking.
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘clear_think_output’
…th/ai/actions/find_best_reachable_entity_by_type.lua:140: in function ‘_set_result’
…th/ai/actions/find_best_reachable_entity_by_type.lua:76: in function ‘found_cb’
stonehearth/components/item_finder/item_search.lua:169: in function ‘_call_found_cb’
stonehearth/components/item_finder/item_search.lua:187: in function ‘_call_found_cbs’
stonehearth/components/item_finder/item_search.lua:156: in function ‘_on_leased_solution_ready’
stonehearth/components/item_finder/item_search.lua:117: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:374: in function ‘_fire_async_triggers’
radiant/modules/events.lua:449: in function ‘_update’
radiant/server.lua:67: in function <radiant/server.lua:64>
release-798 (x64)[M]
No matching overload found, candidates: void __init(luabind::argument const&,int,int,int,int) void __init(luabind::argument const&,char const*) void __init(luabind::argument const&,int) void __init(luabind::argument const&)
stack traceback:
[C]: ?
[C]: ?
[C]: in function ‘Color4’
…hearth/services/server/presence/presence_service.lua:40: in function ‘get_color_integer’
radiant/modules/entities.lua:287: in function ‘get_player_color’
stonehearth/components/storage/storage_component.lua:505: in function ‘_refresh_attention_effect’
stonehearth/components/storage/storage_component.lua:91: in function <stonehearth/components/storage/storage_component.lua:77>
release-811 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\compound_action.cpp:357 Thinking flag unset while restarting thinking.
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘clear_think_output’
…th/ai/actions/find_best_reachable_entity_by_type.lua:140: in function ‘_set_result’
…th/ai/actions/find_best_reachable_entity_by_type.lua:76: in function ‘found_cb’
stonehearth/components/item_finder/item_search.lua:169: in function ‘_call_found_cb’
stonehearth/components/item_finder/item_search.lua:187: in function ‘_call_found_cbs’
stonehearth/components/item_finder/item_search.lua:156: in function ‘_on_leased_solution_ready’
stonehearth/components/item_finder/item_search.lua:117: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:375: in function <radiant/modules/events.lua:374>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:374: in function ‘_fire_async_triggers’
radiant/modules/events.lua:452: in function ‘_update’
radiant/server.lua:67: in function <radiant/server.lua:64>
I think I’ll hold off a little longer on streaming Stonehearth content. Unstable is obviously going to be unstable. So far it’s been pretty solid but the simulation itself is slowing down while my client is still 60+ fps. It’s a bit weird. Will toy around with it a bit more and report my findings as I go. Will probably do some stream content this week after work.