http://stonehearth.net/2014/10/15/desktop-tuesday-slow-week-looking-back/
I love looking back at games in development. Its amazing to see how far they have gotten and it makes you look forward to the future of the game
same for me love looking back at games and seeing how far they have came
I may be the partypooper but I like current development more. These voxel things are not even new, I remember seeing these voxel humans before.
If RE have no relevant news, I would love to get a dev-blog about how to make the effect, like fire effect and lamps. It is safe to make them as these effects likely will not dissapear in development. But I have no clue where to start.
I like the females hair? Is that already in-game or could we get it in-game?
Have you looked at stonehearth/data/effects/lamp_effect_ and stonehearth/data/horde/animatedlights?
Well yes, but there is no clue in there how to make them. I dont think they make a json file, just pick some effects and put in random values for them.
Its funny I’ve only been following this game for about a month and didn’t realize how spoiled I was until today’s (Slow Week Blog) I was drooling like a dog yesterday waiting for some crazy new stuff. Please excuse me I am a spoiled brat.
If you ask me with some modification you could use that wagon design as part of the Caravan with a horse pulling it into town for the shop keeper.
It is always good to look back to see how far you have come before pushing forward even further.
Well, it looks like random values but I think it’s the cubemitter who does the job. I don’t know how to determine the values, either.
The game’s got to have some secrets, right?
Tell you what, at night, when the firepit is lit, try jamming on fire.cubemitter.json and see what happens.
::sneaks out of the forum::