http://stonehearth.net/2014/11/11/desktop-tuesday-how-we-develop-new-features/
kudos again to @chimeforest for all his efforts!
love the design doc as well… looking forward to seeing this implemented…
Wowo, it feels really awesome to be mentioned in a Desktop Tuesday
Thank you
It’ll be awesome to have colors implemented into the vanilla game, even if it replaces my mod. There are plenty of other things to mod in stonehearth! =D
(Which I may or may not have already been working on in secret )
So if I’m understanding correctly, this ghostly log…
can be used to create ghostly furniture?
I meant to bring this up when I took this screenshot, but I think it would be really neat if there could be rare/more valuable variants of common resources, i.e. black wood/stone, or ghostly wood, as in my pic
To break it down, things can now be colored based on other things. It looks like there isn’t exactly a limit to that either, so you could craft a bed out of red cloth and pine wood to get a red-dyed-pine-bed.
However, it makes it rather difficult to have multi-different-material-things, i.e. a chair which has pine legs, a birch seat and a redwood back (because in all likelihood, all three would be defined as “wood_x”).
More than anything I would like proper lua bindings for these things - being able to change models was on the modding requests list ages ago and would still be a very valuable tool for lots of situations, especially in character individualisation.
It looks like there could be a need for tools to create, view, edit those mappings too.