These questions of mine are from the Mason thread we had earlier, just in case we’re not going to be looking at it again for tonight! Apologies for re-posting, but there were quite a few I had regarding the new Mason class:
What workshop upgrades are you considering for the Mason, and what might they do?
Also, the Mason is technically a “Tier 2” worker, somewhat similar to the Weaver and Farmer. From my experience, I usually don’t get these classes in a migrant–I mostly see Carpenters, Footmen, and Settlers. Will the Mason be possible to acquire as a migrant, and if so, will there be different requirements to unlock their occurrence? The simplest way I can think of right now is to have a higher total net value, allowing a chance for these second-tier workers.
Are there any planned recipes or craftables that involve a Weaver-Mason crossover? Most of the items we’ve seen only involve the Carpenter and Mason. Maybe there could be a stone marker with a flag as an early, basic recipe? Maybe it could eventually be used as a ‘bookmark’ in the world to jump between places being explored and the city proper. Possibly a minimap function in the future, should one be included?
And finally…
We saw bricks as a craftable item by the Mason previously–while we haven’t seen them in use too much, I assume they will be used for construction. However, I am curious about eventual ‘bigger’ construction projects. Will there eventually be ‘large-scale’ crafting projects/recipes, and how will they be handled?
Specifically considering the giant stone statues seen in the cityscape image, they seem more artistic than a normal settler might be capable of, and way too big to simply craft, throw in a stockpile, and deploy. Would this mean the project would have to be built in place (can’t be deployed/undeployed–more like a structure), and that these projects only allow the correlating profession to work on it?
It might give a reason to have a greater number of Carpenters and Masons beyond having more workstations to queue craftables, plus offer some ‘epic’ projects to aim for in your settlement.
As for new, non-Mason questions…
Is it possible to remove the curb from parts of a road to allow ‘access points’ for structures or places the road naturally tapers off?
Are you still planning to reduce the size of the curb, or will the current size remain the standard setting for now?
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