as suggested by our illustrious forum member @Smokestacks, here’s the “one thread to rule them all”…
we’ll try and leverage a nice (clean) running thread of all the general questions that might pop up… eventually, this can evolve (or be used to create) a more substantial FAQ of sorts…
As of late, a main focus seems to have been put on implementation of new classes, which is exiting, but the issues regarding the current state of construction seem to have been pushed to the side. Noting that Stonehearth is a city-builder of sorts it would seem that perhaps the city-building aspect would be higher on the list of things to implement, but I respect the decisions of Team Radiant if they desire to approach the development from a different direction. Thus leading into my question. will we be seeing any improvements to the construction system in Alpha 2?
I think its because there is no beta yet to discuss.
I don’t think the engine/features are there yet that makes you see what happens inside buildings.
maybe @Tom can disclose if they have the game setup to implement that?
thats an absolutely valid question… given the size of the previous thread (a little over 200 comments?), it makes “sifting” a bit more challenging… however, the search mechanism on the Discourse is wonderful, so that makes it less of an issue…
i dunno… creating a new thread, for questions that stem from a new alpha seems appropriate (for now)… but we can certainly address as the game progresses… perhaps we’ll merge the two at some point… or, if this works out well enough, we’ll spin off new threads as each major release drops…
i leave the hard decisions to @Geoffers747… im just the pretty one…
Now that the worker stuck bug is fixed, fleshing out the construction game is near the top of my “most important things to work on” list. Believe me, it definitely has not been forgotten, and we know it needs a ton of love.
we are quite a ways away from anything like this… we need water first…
we would then likely progress to fishermen, being able to build on/interact with water, etc.
old quote from Radiant:
Re water: We’re working on it! Water is…hard. There will certainly be water in the game, and we want it to behave in water like way, with flow, dams, etc.
I have a suggestion for the game.
Since the update, I wasn’t really a fan of the individual click commands for the trapper. So this is what I was thinking. If you could click or highlight any settler (trapper, worker or carpenter) and use the wasd keys to move freely. I think it would be easier than clicking the command then clicking somewhere else. It would probably get boring really fast. This addition might fill the need of all the people who want a Hero or Leader.
Also I found a bug that if you click the move command for the trapper and move your mouse back to the same command and click the command you can duplicate the marker (Flag).
the roadmap is a rough approximation of the current list of priorities… but those can shift! so, in general, yes… they are still working on the same highlighted features on the roadmap…
that … might introduce a pretty complex control mechanic…