I’ve been having a lot of fun with Alpha 4, playing it more than I ever played the previous alphas combined, and I feel as though (provided bugs don’t prevent me), I can actually start to build a real settlement in the game, and make long-term plans for my denizens. But, in doing so, I’ve come across a few simple ideas for features that would dramatically increase my enjoyment of the game from a settlement-building standpoint. I don’t imagine these would be all that difficult to add in, and I’d love to see all three make it into Alpha 5.
Planning Mode - If anyone’s played Prison Architect, they know what I mean. I would like to see some kind of way of drawing out rectangles on the ground that indicate where I’m planning to build. If this would come with dimensional measurements too, that would be fantastic, but for now I’d settle for just the ability to draw on the ground. Right now it’s possible to fake it with empty stockpiles, but ideally we could get some kind of separate “layer” that had no effect on the game, but allowed the player to really plan things out. Of course it should also be just as easy to erase planning marks. The way I see it looking is simply a transparent white overlay on any squares the player decides to fill in, and these would of course represent anything the player wished, from walls and buildings to stockpiles to roads.
Destroy or Transplant Wild Silkweed/Berry Bushes - This has been suggested a bunch of times already, but it’s worth mentioning yet again. The sorts of settlements I’m wanting to build are quite large, and take up a significant footprint on the ground. The first real task I seem to have in a new game is actually figuring out where the immovable objects are so I can plan around them, and it’s really not that fun. Being able to deal with wild plants and get them out of my way would be of huge benefit to me, and let me actually start playing the game sooner, rather than spending lots of time up front trying to avoid these objects as I draw up my plans. Adding in a new mechanic to transplant such objects would eliminate nearly all of my siting issues, allowing me to start building immediately without worry my row of houses is going to bump into a bunch of plants along the way.
Designate Items for Disassembly - Right now, I’m not building any of the starter beds because once I place them, I’m stuck with them. I force my denizens to sleep on the ground until I’ve tech’d up enough to build the nice beds. Every item, next to the move button, should really have a disassembly button, causing a worker to pack up the item and return it to a stockpile. Now that I think about it some more, #2 and #3 could be solved with the same feature. Those objects you no longer need or want, stick them in storage.
So, anyway, that’s my wishlist for Alpha 5. I am of course looking forward to seeing new major features and additions of items/classes, but if I could get the above three ideas implemented I would be very happy indeed. I don’t expect they’d be all that hard to add, but they’d have a tremendous impact on my quality-of-life as a player.
Anyway, if anyone else has any minor quality-of-life additions they’d like to see for the next Alpha, feel free to post them. Just please keep them fairly simple. This isn’t a topic for discussing major features, just those you feel would take a minimum of developer work, yet result in a significant reduction in your stress/annoyance levels as a player.