Building Improvements: Usability improvements, cost estimates as you make a building plan, building templates, and more!
Class Progression: Your units will level up in their chosen class, gaining new perks along the way. Crafters will earn new recipes, gatherers will gather cooler stuff.
Mining: The ability to mine into the earth. Make your own subterranean caverns, mine for stone and minerals, etc.
Roads: You will be able to build roads. Citizens will travel faster on roads
Trading: The ability to buy and sell goods from travelling vendors who visit your town.
Anyway, I like the look of the upcoming features . Very interested in particular to see how the game handles viewing underground stuff & multi-layered buildings etc.
I love the idea of building roads and then the roads taking “Path Priority” so you can see your Hearthians or Settlers… or whatever… Tromping along your set paths.
Leveling excites the inner (And Outer) nerd. And perks? … oh man… drooling over here.
And actual NPC traders? What’s not to love about that, especially when I use them as a buffer against the goblin horde.
Edit: OOOhhhh, i wonder if roads will take patrol priority for footmen as well?
I was not expecting to see mining so soon, so it’s good to hear they’re going to be focused on it after Alpha 5 comes out (which sounds like it could be a matter of days). I am of course very much looking forward to roads. I will be interested to see how class progression and trading ends up working.
We decided on mining because we’re sort of stuck without a reliable source of stone and ore.
Once you can mine stone and ore, we can add the mason and blacksmith, which unlocks vast amounts of crafting and building content: stone buildings (castles!), tile/stone roads, statues, metal weapons and armor. It’s a lot.
Underground views could be used, and with the alert system, you won’t miss what’s going on at the surface - so you won’t return to the surface to find your entire town has been raided by goblins and the like
This is one of those things which gets the gears in my head turning. Also why I believe in the future we should see some sort of military class which can function as a scout with towers to give a large line to give an early warning system for potential attackers.
This would be especially important some sort of scout + first responders since regular footmen on patrol + general population may not be very useful to you if they are underground.
That’s my concern with the alert system because when all your workers freeze underground their work as conscripts won’t be much help, the same as with any footies on patrol down there.
Really don’t like this change. So now when I promote my BeastMaster, he’s really not a BeastMaster until I wait for him to age and gain all his abilities.
You may be jumping the gun a little bit. This is a pretty general description of what they plan to do…
For all we know, it could be the “Beast Master” has a set of base skills that are still pretty awesome and these leveled up perks just add more cool options or improve current ones.