woohoo! back from lunch⦠time to digest some more tasty morselsā¦
Yeah! Weaver! Loving all the fixes and additions. Iām hoping there will be a way to say āSoldier/Squad X gets this armor, while Soldier/Squad Y gets That armor.ā
Other than that, a very worthwhile wait for a blog. Thanks!
Interesting⦠Now we can dress our settlers
ok, we all know I gush⦠we all know, in my eyes, Radiant can do no wrongā¦
but sweet Raya, this update was phenomenal! I suppose it was the coming together of so many new concepts, and the realization that SH will be a fully functional deathstar game in the near future!
I love that the tech tree is āgrowing branchesā⦠I love that we now have more reasons/motivations for expanding our settlements and improving our citizens (farming the land to acquire supplies to then improve our efficiency and protection)ā¦
love, love, loved it⦠bring on Alpha 4!
p.s. the relationship between units and upgrades is very slick⦠I can see this working very nicely going forward⦠and bonus points for the lead-in to the bonus footage (record scratch)ā¦
It was very funny at that one point where that worker undressed (To which I was all like āGah! Nobody needs to see that!ā -Shields eyes-) And then just walks off in his underwear in front of ereā body. O_O
Will we be able to control who upgrades, I dont want my fodder grabbing my 1 mythril armor
it doesnāt appear as such⦠but who would constitute fodder? only your military units will try to acquire the new armor, and (in theory) they would all be on (mostly) equal footingā¦
I feel like he means⦠you have Captain America who can slaughter a titan after leveling up a bunch⦠and then you have newbie joe who tries to pick his nose with his swordā¦
Guess who grabs that obsidian armor youāve been trying to craft for 3 game days?
true enough⦠perhaps you can ācheat the systemā and craft said armor in close proximity to Brutus McHamfist, so he is assured to grab it once available?
Love the name⦠Iām fairly confident Radiant will put something in place for this type of thing, even if itās extremely simple.
For instance a toggle. (Mchamfist has grab better armor toggled on, while Newbie Joe does notā¦)
Heh, I said something about the weaver yesterday in my guessing xD
It was mostly obvious, with the comfy beds and the banners (I saw the banner recipes of the weaver long ago).
Whatās the third option then, patrol zones?
the third option, under Zone Tools, from yesterdayās screenshot? my guess was trapper zonesā¦
Praise Cid for weavers being available now!
great update. I love that the soldier drops his sword out of happiness and just runs off without it. Although this might be a bug, I vote for leaving that in
@tom did say in the video something along the lines of āheās the melee guy so heāll pick it upā so it sounds like maybe gear will be class/ unit specific? Iām sure weāll be able to set up some restrictions/ rules otherwise youāre right, it would be annoying if a random unit started picking up equipment you didnāt want them too!
Nice! Ā
yeah, I think thatās the intent (workers would grab the outfit that buffs their speed, while combat units would grab the armor)⦠but I think the more specific question was, if we have two footman, but one has better āstatsā, would we be able to ensure the better soldier gets the best equipmentā¦
Hopefully ⦠Iām sure it wouldnāt be too hard to make your ābestā units have priority for gear! It certainly makes sense.
@Tom any word?