http://stonehearth.net/2015/02/03/stonehearth-alpha-8-released/
dang right be4 me xD any how YAY! lovely just lovely.
OMG i didn’t expect it soo soon woohoo also @Solus did you change your turn
Is it still entitled as 205 or does my steam just refuse to update?
@Tom, please add the Trapper’s knife to the mason’s recipes! I really don’t like having just a single trapper
woohoo!
and fear not folks, it seems the typo that everyone so lovingly pointed out has been corrected…
You will now receive a daily update with the requirements for gaining new hearthings to your town. If you fulfill the requirements, you will always be granted the option of accepting a new settler.
edit: and there was much coordination on the webz today… the “get the alpha” button/image, as well as the LP video on the homepage were also updated…
wait… that means I need to… … …
My turn? or my name? Because yes
@sdee … FYI, right around the 07:38 mark it seems like there is a brief overlay of some other footage (runs until around 08:10)…
Tom’s voice remains, but the video is indeed “out of sync”…
Thanks for noticing! @Ponder pointed that out first thing. Tom is re-uploading.
The last Alpha was the same.
Breaking News!: Expect the next stable release the day after Tom makes the splash screen! (Disclaimer: this is solely based on my observations)
Sorry, I couldn’t help, it was so obvious. Excepting those sneaky releases that only last some minutes
for some reason they decided to make it a blacksmith item, but its still craftable now
Oh, you’re right! Haven’t seen that amongst all the weapons!
The tooltip is incorrect then as I was just waiting for the recipe popping up for the mason.
Yay! Alpha 9 FTW!
When the footman and the goblin are fighting, the parry animation is looping; Didn’t that get fixed during one of the streams last week?
I’m glad to finally be able to participate again on the forums in a real way. I have been out of the country for a few months so I haven’t been keeping up to date as well as I should have and was unable to try out the test builds until very recently. Before I knew it Alpha 8 was out and I must say the amount of progression in that span of a few months is pretty significant. The game feels really fleshed out now and very polished for an alpha and although there are still some bugs to squash I think everything is coming along exceptionally.
Overall I really like this build and the direction it is going. A few note worthy items that I really enjoyed was the crafters artistic expression perk. Everything else worked as intended minus a few bugs which have been mentioned a lot over the discourse already. Stonehearth is really starting to feel like a game and I’ve been equating it recently to a busy ant farm and not unlike that it has become a very fun game to watch as much as play.
There is a major suggestion I would like to make on top of all this. In this build the AI is now smart enough to auto-equip itrems like armor, shields and weapons. In theory I like this move as it keeps the game less micro intensive… but it also makes your soldiers much less customizable. I’m hoping in the future there will be a few variant weapons as well as special drop weapons from trading, loot, and the special hearthlings like pirates/ninjas. I suggest that we keep the automative system default to appeal to the majority of people who probably won’t want micro heavy mechanics but allow people access to the hearthling’s inventory via the charactersheet… this way we can give soldiers or any other class with a lot of variable items a bit of customization.
To me that’s the only glaring issue which I see in this build. Although it was mentioned somewhere in another thread that the ability to burn things like totems as fire pit fuel would be a nice option.
Anyway I’m very impressed with what I’ve seen here and am looking forward for what is to come (Especially NPCs, enemies, etc…)
[quote=“woollysmash, post:15, topic:10067”]
There is a major suggestion I would like to make on top of all this. In this build the AI is now smart enough to auto-equip itrems like armor, shields and weapons. In theory I like this move as it keeps the game less micro intensive… but it also makes your soldiers much less customizable. I’m hoping in the future there will be a few variant weapons as well as special drop weapons from trading, loot, and the special hearthlings like pirates/ninjas. I suggest that we keep the automative system default to appeal to the majority of people who probably won’t want micro heavy mechanics but allow people access to the hearthling’s inventory via the charactersheet… this way we can give soldiers or any other class with a lot of variable items a bit of customization.
[/quote] It would be nice if we could constrict them to pick up certain things. Like only pick up heavy armor and maces
Another idea to build on is the idea that certain classes of warriors can only equip certain types of armor. For example, while a normal warrior can equip heavy metal armor, a unit like say an archer can not, and can only equip leather or other light armors.
A similar idea on top of that is to make armor level-based, so a lower-leveled footman would need to improve and level up before they would be able to equip more than just basic leather armor.
Just food for thought.
here is a topic that dealt with that thought,