Damn you @8BitCrab, I was just making a DT Post, but you were quicker… again
haha, well i’ve been waiting to post it since they uploaded the video
Does relative height increase range or is range static and constant? I.e., if I put.my archers on a tower, will their effective range against the same enemy target be longer, shorter, or constant?
If I’m not being clear – example. If base range is thirty tiles, and I build a forty tile tall tower, can an archer shooting straight down hit a goblin at the base of the tower directly below or not?
Did anyone else see the Ogres and Kobolts in the video? Awesome.
The archer is looking great
I noticed in the video that you have to use a slightly awkward/complicated combination of an extra roof, ladders and a door to let Hearthlings onto the top roof - any chance that stairs (or at least a way to cut holes in a roof to make room for ladders) will be featured in A16?
as far as i know “cutting holes” in roofs is planned, though maybe not in A16, as a work around you can just make the castle roofs out of slabs for now.
This is STONEHEARTH !
No, this is patrick.
AWESOME but still crossing my fingers for mage class
Alpha 16 will put an arrow into your butt.
Or use my trick to get a roof with a hole. Although I don’t know how will the castle-styled roof behave.
[quote=“Pandemic, post:5, topic:21383, full:true”]
Did anyone else see the Ogres and Kobolts in the video? Awesome.
[/quote] Aww yeah. This new system surely needs more diverse (and challenging) enemies. Right now a bunch of footmen can easily thwart almost any threat.