I don’t have any media to showcase what I mean right now so I’ll try my best to explain.
I’ve been building a mountaintop town and I thought to myself, this is pretty bloody defensible, it’s got naturally high mountain walls, I can cut stairs into it to restrict enemy movement to one or two bottlenecks and rain murder down on goblins attempting to summit my mountain.
And then I noticed that archers, the masters of ranged combat and sticking it to the foe at distance behave, well, suicidally. On a higher plane, they can shoot down towards enemies from safety with greater range and yet they often head straight for the stairs and descend to the same level as their target, often into the waiting axes of ferocious goblins.
So I tried to put them on ‘defend location’ at the lip of the cliff and to my surprise they just stood there, idle and completely oblivious to the assaulting force passing below them. So as I’ve figured they need to be finely micro-managed to keep them on the higher platform and engaging the enemy effectively, even then they keep trying to run off to maximum fire distance only to find they can no longer see their target and again, head for the stairs to descend and engage them at the same topographic level.
Is there anything that can be done about this? I’d like to see my archers manning their mountain-wall top position and raining pain as effectively as they should.
I know with 1.1 out there’s probably not going to be any major overhauls until ACE so I’m leaving this as a suggestion rather than a bug report as I’m guessing overhauling the AI to be a little smarter is a big task.
If there’s a mod out there that fixes the issue somewhat let me know.