Summary:
Any archers that have been ordered to ‘defend’ a point and then was ordered to attack will not shoot and just kite around at a very long distane
Steps to reproduce:
- find an enemy
- group up all combat units using the ‘defend’ banner
- send them all
- see the archeres not participate in combat
Expected Results:
Archers will assist in battle from distance
Actual Results:
The archers rapidly kite around at a really long distance
Notes:
It is fixed when re-loading a save (preferably making a new save and then doing so)
This also works by just using the ‘defend’ banner as far as i remember
Happened in hard mode (i’ve only used hardnode recently)
Attachments:
Always solved after reload, so no save files
Version Number and Mods in use:
Alpha 16
No mods (settlement decor is in but it happened without it, and the mod isn’t activated(not compatible), same with TMC)
System Information:
i7 CPU
GTX-760
8GB RAM
Windows 10 : 64bit
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So here i’m to report the same in my other topic ! Hyrule explained it really better !
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Getting the thread up so the devs can see it.
Hope y’all don’t mind…
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Summary:
Hello everyone, my archers seems to have some problem to attack monster !
Steps to reproduce:
- Village on a raid by some kobold archer and one ogre
- Footmen, knight and cleric going to take care of the archers, my archers on the back acquire the ogre in the village (screen provided)
- Archers just stutterstepping and reposition themself… for nothing (nothing in the visual or the range who can block),
Expected Results:
Archers fire at the nasty ogre and protect the village
Actual Results:
They dancing and let this ogre destroy all the door
Notes:
It’s akward because it seems to happen with not all class of ennemy ! Gobling, orc and kobold are fine but when it come to greater “hitbox” like ogre or giant zombie, they seems to be lazy
I provide another screen where you can see archer don’t even targeting ennemy and rest in the firecamp
Attachments:
Version Number and Mods in use:
develop-2972 (x64) No mod,
System Information:
Windows 7 integral ultimate edition, I5 2500 3.30ghz, 8 ghz DDR3 ram, Geforce Gtx 580 !
I’ve had the same issue. After a couple of load/save and a few days later, they are acting normally… For now…
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Yep ! It does the same for me ! Saving/loading seems to work but they end up doing the same dance anyway !
Have to say now that “little ennemy” don’t get aquired too ! Depends on situation, it’s not easy to predict !
So it’s not only Ogre or Giant zombie !
And one more thing, the kobolds archers seems to act the same that our archer, mooving a little, holding ground, animation of targetting is ok but they don’t fight and sometime they do !
Like always, sorry for my english
I’ve also seen it afflicting enemy archers as well, so I guess the archer AI must be common and the issue is related to the AI…
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Here is my last screen for this topic
Archer are really lazy haha
Looks like he prefers gold over glory - a typical mercenary
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Hahaha exactly
Better being paid before the battle (or in the middle of a fight xD )
I had similar issues with a little group of archers. To somewhat work around this, whenever your archers are unable to shoot, position the defense order near them - away from the enemy but still within range. If this solve the issue, the attack order will work as intended again. Also providing a clear line of sight has helped me quite a bit. This can be applied instead of loading to a previous save. Not a fix but definitely a workaround.
That’s some really hand information!
Thanks for the note
Though, i’m just waiting the team to get a fix for this(I’m confident they saw this post)
I guess it’s a bit more complicated than it seems