Hello guyz
So, i launch a new game and then started building and rising then the gobelin came to me !
And there is something new with the way the soldiers act when they meet them !
They just look at them, getting on guards but⦠i donāt know how to tell you⦠xD they look like retarded xD
Iām sorry, this is funny to tell but they just look and SOMETIME, they gonna run to them and fight
There was a goblin camp with the āchiefā who spawned near to my town, i send my soldier to fight them but they lost 20 seconds of their times watching them before going (and some soldier was more longer than other)
No problem with the Spirit level of my soldier ( 5/6 ) !
Itās really funny to see because i was raging, screaming them āMOOVE YOU IDIOTā xD
I canāt tell if itās really a bug or just a pathfinder bug because they seems to acquire the goblin in target but just stay still and after 10 seconds, they go
Iāll try to screen and get you a savegame if they act like this one more time
Ok ! So iām reporting something thatās cleary impacting the way you play :o
A HIGH performance loose everytime a fight start between your footmen and goblin !
Undead doesnāt seems to have an impact of performance but whenever my soldier try to fight (yeah⦠try xD because they actualy do the same thing that i tell you before, watching from far and going on the fight 10 seconds after ) some goblins, the game start slowing down and get overloaded in memory use
There is no specific way to reproduce it because itās happen everytime there is a fight !
I ordered my soldiers to attack a wolves camps ! I put my attack flag in the middle of the camp, my soldiers reached it and then, only one of them attacked !
As you can see on the screen and i realised it just after, Emmy Mavel was PATROLLING in this place even with my attack flag !
There is something thatās gone wrong with the pathfinding, she didnāt acquired anybody in the camp as a target !
So she came back to my village, patrolling nicely xD
Sorry if i put too much things in the same topic, iām reporting them in real time
Same issue, when they enter into combat mode, my FPS goes to hell, and they will take almost a day to work up the courage to attack a gobās fireplace. This only happens when they enter combat phase.
Thereās definitely a bug or twelve in the combat AI. Not big, gnarly bugsā¦more like cute little lady bugs⦠but still bugs.
Iāve noticed the footmen need to spend a lot of time thinking once the attack flag is placed and during combat/pursuit.
On approach to the attack flag, the footman needs to stop every 10-15 grid blocks to admire his intended target, adjust his weapon and pose dramatically before proceeding a little farther and repeating
In pursuit, the footman will nearly catch up to the intended victimā¦then pause for 3 or 4 seconds, allowing the near-victim to escape againā¦rinse, repeat until the target is cornered or just gets bored and chooses to stop.
Once combat has begun, the footman will swing once, then need to pause and think about his next swing for another 2-3 seconds before swinging again. Minor glitch but it takes a long time to actually kill anything.
Another note during combat that may or may not be related; I saw this happen twice during the goblin campaign, my footman returned to camp between targets. Most of the goblins in the area were dead, a few lingering around campfires in the bush. The footman killed another goblin and then returned to camp, immediately went back out to the goblin camp and chose another target.
During that campaign, it took two footmen so long to clear the cheiftainās camp that around 8 goblin campfires spawned in the area and the campaign had already proceeded to the wolf camps by the time the last building had been demolished. Partly this is due to returning to camp, but also noticed multiple times that the footman would run down a goblin, give it a good whack and then run to a new target. Repeating this for every swing. In other words, trying to kill everything at once while theyāre spread over a fairly large area.
Hello all, long time player, first time bug posting (I luckily never ran into any real bugs through my playtime
This was run on Alpha 12 (dev-2666x64)
Summary: Footmanās Bug
I have a party of 2 footman in the start of the goblin campaign. While fighting they seem to be stuttering their attacks. At further inspection they seem like they are just walking around in a fighting pose and doing nothing for a couple minutes. Even if I use the party banner to move them, if I put them back into battle then I get the same results.
Steps to perform:
1: Load up dev-2666x64
2: Have Party of 2 footman and go through start of goblin campaign
3: Try to have them fight the big goblin and buildings
Expected Results:
Clear out goblin camp and loot the goodies
Actual Result:
Dance around the enemy (especially those pesky goblin buildings)
Look like a lot the bug i reported : [Develop-2650] Soldier acting strangely
Itās definitively happen again here and soldier keep stutterstepping xD
Itās awesome when you put some trance song but it does consume a lot of memory at the moment the first fight with goblin happen and at this moment, the game start freezing fastly like lags !
Yeah I found your original post before I made mine, but since I just had 2 updates (2664 and then 2666) I figured it would be best to post a separate bug. Especially seeing as I did not seem to have the problem with 2664 and any other earlier builds
Whenever my two guards engage in any kind of combat, the game will begin to stutter every 3-5 seconds (The hang itself only lasts a second or so). In addition to this the guards will spend a lot of time āthinkingā of what to do next. For example, they will both be in combat ready stance with plenty of nearby targets, but will only begin attacking after a few of these stutters have passed. Once there are no combat targets left the game returns to running smoothly.
Hello everyone !
Like beatrice, iām āreportingā thatās the bug is always present in the same way but i started to see my game have great slowndown even with undead now !
It wasnāt the case in the older version but i think itās not new, the game start glitching everytime there is a fight or when the undead or gobelin spawn !
Something is cleary impacting performance with the fighting system and the pathfiding ! :o
I donāt want to act like a doctor, telling you what is going bad because i can be totaly faulty when i say that this is system and pathfiding that going glitchy but it really look like it is
The game got a nice performance gain in early game (mb usage at game starting was 1.5ghz and was 2.1ghz before) so itās really getting cool
But when it happen to an undead spawn or gobelin you know you are in the ālate gameā because the performance start to shut down really fast !
Saving, exiting and relaunching the game seems to be a nice way to hold on the memory usage on the moment and keep playing a little but itās just a way to āfightā this bug not correct it and itās really frustrating when i get around 25 villagerās, the game is actualy unplayble for my spec
Keep up the good work guyz, it starting to get better and better everytime (iām only one month old into this game)
and btw, the stutterstep of the soldierās and the HIGH performance lost when itās come to a fight !
Acquiring target is random some time and the soldier switch to another mob for no reason in the middle of the fight
"dancing", watching and having good time taunting the ennemy by mooving like a jager xD i use to see some āteleportationā but itās surely because of my game going slow and freezing !
I have that problem too. Hard to explain. And it is not possible to show on screenshots. You need to record it. Also recording is not possible and hard to explain.
Guards act:
see goblin
show shield
lower shield
do one step
show shield
lower sield
etc.
And sometimes they donāt attack the goblin when they are nearby. still showing shield and lower shield
There seems to be some strange behavior from my hearthlings whenever combat is initiated. It happens with both footmen and with non-combat classes in town defense mode. As soon as any hearthlings get close to something that they can fight they get into combat stance and then they stop moving forward. They will seem to twitch in different directions as if they are trying to figure out how to get to the enemy and will not actually move forward. There is nothing in the way, clear open ground, and they will not move. After a short while they may or may not attack, but usually not.
Iāve seen this behavior both against goblins and zombies. In my latest town two zombies spawned and walked around killing hearthlings with two footmen just 3 or 4 steps away from them just standing there, twitching back and forth. It got two of my lings killed before my carpenter and two workers came out of their daze (town defense on) and managed to kill them.
I have been experiencing this problem with Goblin camps. I rally my party to attack the camp and the footman (I only have one and he seems to be the major Hearthling that does it mainly) will just the slowly edging/twitching toward the enemy. It has taken him 30 minutes once to walk to the Goblin Chieftain to initiate combat.
Good news, everyone! (He said, channeling Professor Farnsworth.)
Weāve identified the issue that was messing with combat encounters and will be pushing a new build of Alpha 12 later today.