Here's a crazy idea for a total overhaul mod I had the idea for, but sadly I'm awful when it comes to coding and stuff so I could never do it.
FallHearth: a Fallout Overhaul Mod
Story: Your group of dwellers have finally emerged from their vault to the surface. The only thing they know is what Vault-Tec and their elders taught them. They know a great deal about the world before the war, but after being secluded for centuries, the dwellers know nothing of this new wasteland of a world. Help create a new life for your dwellers as you try to rebuild civilization, or die like so many others have to the wastes.
Content to be Added - A great deal of new content will have to be added to the game to make this mod. The biggest project being a totally new map, which will be the wasteland. Along with this map, new resources will have to be added to be as immersive as possible to the Fallout games.
Jobs will have to be changed from the ground up to fit the new theme of the game. Occupations like a carpenter wouldn't be too popular when there's barely any trees around, so instead they'll use scrap from pre-war ruins.
Pre-War ruins will have to be added to give the player access to scrap. While there still is wood and stone, scrap will be a main component in constructing your settlement. Scrap in general as a crafting material and building material would be implemented. These ruins can be anything like cars, mailboxes, street lights, and more. There are more ruins to be made though, like buildings, billboards, roads, and more. Anything to make the game feel more immersive in this world
While some preexisting creatures can be re-skinned for this mod, more creatures will need to be created. The irradiated beasts of the wasteland must be added. Creatures like ghouls, bloatflys, radroaches, and even Deathclaws.
There is much more that would need to be added, but this is just a few to list.
Already Existing Things in Game That Would Need to be Changed - This can account for a lot of different things. Even the smallest detail will have to be changed to make this mod as immersive as possible.
Your starting Hearthlings will need their clothes be changed to Vault suits. Everyone else though can wear rags or dirty clothes depending on who they are. Hearthlings from outside the Vault could even be non-feral ghouls.
Weapons and armor would have to be changed completely. Bows and arrows would have to be changed to guns, from regular guns to even energy weapons. Hand to hand weapons would have to be changed too. Instead of swords, there would be knives, machetes, tire irons, anything. Armor would also be changed. Low level armor can be changed to crudely made leather armor, while top level armor would be power armor.
Preexisting creatures would have to be changed. Goblins could be changed to Super Mutants, and change their camp to fit that theme. Animals could be changed to things like giant ants, radscorpions, and more.
Instead of having a messenger from a nearby kingdom come to recognize your settlement, it could be a messenger from a faction in Fallout, like the NCR, or the Minutemen.
More stuff would be changed, but this is just a taste of what would need to be done.
What do you think?