@SteveAdamo I agree, he does make a good argument.
@epicdwarf, I made this suggestion as-well, but i really cannot tell if people like it or not.
If you have a soldier wandering around nearby this zombie, this is sort of just a fodder for him to level on. But I do think it makes the world more alive. And Majesty The fantasy kingdom sim, handles it really well (basically sometimes you get a zombie sometimes a skeleton, if you ignore the issue you have a undead skirmish to contend with, but if soldiers are nearby it is a great means to make the soldiers level along-side making the world seem more dynamic. But, having wandering monsters has the same effect.
It is a means by which your soldiers can level themselves without leaving the comfort of the village as-well.
I was just watching some Cubeworld and I really enjoy the way they animate death. They have the person or item explode into little cubes and after like 5 seconds or so, they absorb into the ground.
Maybe Radiant can implement something close to this. I really like the explosion part so maybe have the settlers and NPCs explode, and have the pieces, after a set time, morph into something like a statue of the person. Of course you could destroy these if they are in the way, but you could also leave them as little monuments to the fallen person.
IDK, maybe too close to what they do in Cubeworld, but I think it is an interesting idea.
What @SteveAdamo doesnāt realise is that this is @Geoffers747 without the medsā¦I prefer the @Geoffers747 with the meds though. His ideas are amazing whereas this @Geoffers747 is boringā¦
One of the games I played (I forget the title) had an interesting mechanic. What would happen, is the villager would die and they would be a corpse on the ground. You could ignore it, or send another villager to collect the body and bury it in a grave. If you buried the body, you were safe. If you decided to just leave the body where it died, eventually a ghost would rise from it and be a monster. Granted, you could end up with some rather large graveyardsā¦ but it was an interesting mechanic. One way to cut back on the mass graveyards would be to have a mausoleum and/or crypt built with a profession upgrade.
On another note, itās a decent way to see how well youāve been protecting your citizens. It also allows you to connect with them a bit more. Because if theyāre just dead n gone, you donāt get too attached, itās just another set of cubes, heh.
How the Cultures games always handled it, was that your settlers could never die of old age, It was rather silly, you could have a child in your village, and immediately when he becomes an āAdultā villager, heād have white old person hair.
This takes the pressure off of getting replacements for the aging blacksmith or Librarian.