I was wondering what happens when an enemy is slain. From the video on Kickstarter it shows fallen units simply disappearing into thin air, but I’m making an assumption that that’s a temporary pre-alpha way to handle it, as there was no “poof” particle effect or anything to that extent from what I could tell. Which brings me to my real question:
Will game actors disappear and leave behind equipment, or will their bodies remain entirely after death?
I can see a few benefits to the latter.
- It will allow for efficient resource gathering when you can use the meat, fur, and bones of each animal/monster you slay.
- It reduces the amount of infrastructure combat-heavy players have to deal with (instead of building a mining system for metals, they can smelt down whatever equipment the baddies leave behind),
- It adds a cool aesthetic to warfare when you can see the fallen units strewn across the battlefield-- gives you a good indication of how well you’re doing when you count how many of theirs compared to how many of yours are laying around.
Just wondering what you guys had planned, unless the player mod-ability goes so deep that this is customizable as well, which would be fantastic.