Summary:
I had been playing the game without issue for a good while immediately before this crash. Suddenly, the game immediately crashes to desktop. No errors, dialogue boxes, etc. I load up the autosave and the game crashes after a second of gameplay- this time I notice that it crashed right when a Hearthling places a picket fence item. I reloaded a few more times and I believe the placement and crash happen at the same time.
It’s my best guess as to the cause of the crash because if I mash 1 to pause the game when i’m loading, the game won’t crash before the fence is placed. Once I unpause things, the fence is placed and I get the crash again. Please let me know if I can provide any more context or information, i’d really like to salvage this save!
Stonehearth.log:
2016-10-09 17:21:00.142064 | server | 1 | app | Stonehearth Version 0.18.0.663 (x64)
2016-10-09 17:21:00.142564 | server | 1 | core.config | user id is 86803de8-892f-11e6-89de-d050996869bd
2016-10-09 17:21:00.142564 | server | 1 | core.config | session id is 6bc497d8-8e7f-11e6-be53-d050996869bd
2016-10-09 17:21:00.143130 | server | 0 | core.system | Initializing crash reporter
2016-10-09 17:21:00.646302 | server | 0 | lua.data | lua jit is disabled
2016-10-09 17:21:00.674823 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-09 17:21:02.375532 | server | 1 | resources | Modules are verified pristine.
2016-10-09 17:21:02.397033 | server | 1 | app | Running Stonehearth server on port 48413
2016-10-09 17:21:02.397033 | client | 1 | renderer.renderer | Initializing OpenGL
2016-10-09 17:21:02.397033 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-09 17:21:02.402536 | client | 1 | renderer.renderer | Determining window placement
2016-10-09 17:21:02.402536 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2016-10-09 17:21:02.403037 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-10-09 17:21:02.410052 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-09 17:21:02.425052 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-09 17:21:02.769297 | server | 1 | lua.memory | lua shared heap size: 8.094 MB.
2016-10-09 17:21:02.769297 | server | 1 | lua.memory | o: outstanding allocs
2016-10-09 17:21:02.769297 | server | 1 | lua.memory | 64 bytes (o: 13119) : ########################################
2016-10-09 17:21:02.769797 | server | 1 | lua.memory | 40 bytes (o: 9830) : #############################
2016-10-09 17:21:02.769797 | server | 1 | lua.memory | 48 bytes (o: 5560) : ################
2016-10-09 17:21:02.769797 | server | 1 | lua.memory | 72 bytes (o: 3036) : #########
2016-10-09 17:21:02.769797 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-09 17:21:03.380741 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-10-09 17:21:03.392750 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-10-09 17:21:03.393256 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.13447 Compatibility Profile Context 20.19.0.32837’ by ‘ATI Technologies Inc.’ on 'AMD Radeon ™ R9 390 Series’
2016-10-09 17:21:03.531354 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:03.547365 | client | 1 | browser | cef started.
2016-10-09 17:21:03.547365 | client | 2 | browser | Navigate called without an existing browser!
2016-10-09 17:21:03.547866 | thread21764 | 2 | browser | Doing a buffered navigation…
2016-10-09 17:21:03.559859 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-09 17:21:03.572367 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-09 17:21:03.576370 | client | 2 | network | client allocating new send buffer (total: 0)
2016-10-09 17:21:03.579872 | server | 1 | simulation.remote_client | started buffering client updates. (seq:16 ack:0)
2016-10-09 17:21:03.603890 | client | 1 | client.core | user feedback is on
2016-10-09 17:21:03.790522 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:16 ack:16)
2016-10-09 17:21:05.654346 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-09 17:21:10.239314 | client | 0 | client.core | loading save “auto_save”:
2016-10-09 17:21:10.239314 | client | 0 | client.core | {
2016-10-09 17:21:10.239314 | client | 0 | client.core | “name” : "Auto save: ",
2016-10-09 17:21:10.239314 | client | 0 | client.core | “town_name” : “Ironwood”,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “game_date” : {
2016-10-09 17:21:10.239314 | client | 0 | client.core | “day” : 21,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “month” : 3,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “year” : 1000,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “hour” : 8,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “minute” : 8
2016-10-09 17:21:10.239314 | client | 0 | client.core | },
2016-10-09 17:21:10.239314 | client | 0 | client.core | “timestamp” : 1476057202568,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “time” : “10/9/2016, 4:53:22 PM”,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “jobs” : {
2016-10-09 17:21:10.239314 | client | 0 | client.core | “crafters” : 7,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “workers” : 15,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “soldiers” : 3
2016-10-09 17:21:10.239314 | client | 0 | client.core | },
2016-10-09 17:21:10.239314 | client | 0 | client.core | “version” : “0.18.0.663”,
2016-10-09 17:21:10.239314 | client | 0 | client.core | “save_version” : 10
2016-10-09 17:21:10.239314 | client | 0 | client.core | }
2016-10-09 17:21:10.279855 | client | 1 | lua.code | Shutting down script host.
2016-10-09 17:21:10.284859 | client | 1 | lua.code | Script host destroyed.
2016-10-09 17:21:10.288362 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-09 17:21:10.366417 | server | 0 | simulation.core | Restarting game.
2016-10-09 17:21:10.371921 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called
2016-10-09 17:21:10.372921 | server | 1 | simulation.core | All entities have been destroyed.
2016-10-09 17:21:10.372921 | server | 1 | simulation.core | Shutting down traces.
2016-10-09 17:21:10.372921 | server | 1 | simulation.core | Shutting down game objects.
2016-10-09 17:21:10.372921 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2016-10-09 17:21:10.372921 | server | 1 | lua.code | Shutting down script host.
2016-10-09 17:21:10.384930 | server | 1 | lua.code | Script host destroyed.
2016-10-09 17:21:10.384930 | server | 1 | simulation.core | Shutting down data objects.
2016-10-09 17:21:10.386431 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-09 17:21:10.391435 | server | 0 | simulation.core | Loading save
2016-10-09 17:21:12.000077 | server | 1 | dm.store | load progress 74%…
2016-10-09 17:21:12.000578 | client | 1 | client.core | server reported load progress of 74%
2016-10-09 17:21:12.538460 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:12.538960 | server | 1 | dm.store | load progress 99%…
2016-10-09 17:21:12.539461 | client | 1 | client.core | server reported load progress of 99%
2016-10-09 17:21:12.562977 | server | 1 | dm.store | load objects finished!
2016-10-09 17:21:12.578488 | server | 0 | dm.store | took 2.187 seconds to load
2016-10-09 17:21:12.578988 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:12.579989 | client | 0 | client.core | server load save file finished. loading client state.
2016-10-09 17:21:12.579989 | client | 0 | client.core | starting loading… "C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\auto_save"
2016-10-09 17:21:12.620518 | client | 1 | dm.store | load progress 99%…
2016-10-09 17:21:12.621018 | client | 1 | dm.store | load objects finished!
2016-10-09 17:21:12.621018 | client | 0 | dm.store | took 0.041 seconds to load
2016-10-09 17:21:12.621018 | client | 1 | client.core | restoring datastores…
2016-10-09 17:21:12.622019 | client | 1 | client.core | recreating data objects…
2016-10-09 17:21:12.622019 | client | 1 | client.core | creating error browser…
2016-10-09 17:21:12.622019 | client | 1 | client.core | initializing data object traces…
2016-10-09 17:21:12.622019 | client | 1 | client.core | requiring radiant.client…
2016-10-09 17:21:12.625521 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-09 17:21:12.628524 | client | 1 | client.core | loading script host…
2016-10-09 17:21:12.757630 | client | 0 | sysinfo | Memory Stats: Finished Loading Client
2016-10-09 17:21:12.757630 | client | 0 | sysinfo | Total System Memory: 7.936 GB (8521732096 bytes)
2016-10-09 17:21:12.757630 | client | 0 | sysinfo | Current Memory Usage: 659.262 MB (691286016 bytes)
2016-10-09 17:21:12.757630 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-10-09 17:21:12.757630 | client | 0 | sysinfo | Available Address Space: 127.998 TB (140735615885312 bytes)
2016-10-09 17:21:12.757630 | client | 0 | sysinfo | Used Address Space: 1.744 GB (1872338944 bytes)
2016-10-09 17:21:13.039316 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-09 17:21:13.959469 | server | 0 | mod stonehearth | ai slow start is enabled
2016-10-09 17:21:13.959969 | server | 0 | mod ai | cpp ai is enabled.
2016-10-09 17:21:16.083978 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-09 17:21:16.090483 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 118 rects
2016-10-09 17:21:16.090483 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects
2016-10-09 17:21:16.090483 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 123 rects
2016-10-09 17:21:16.090483 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects
2016-10-09 17:21:16.090983 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 111 rects
2016-10-09 17:21:16.090983 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 117 rects
2016-10-09 17:21:16.090983 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 13 rects
2016-10-09 17:21:16.090983 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 175 rects
2016-10-09 17:21:19.180199 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:19.657038 | server | 2 | network | server allocating new send buffer (total: 1)
2016-10-09 17:21:20.231946 | server | 2 | network | server allocating new send buffer (total: 2)
2016-10-09 17:21:20.884409 | server | 0 | simulation.core | took 1704 ms to flush streamer
2016-10-09 17:21:20.926440 | server | 1 | simulation.core | finished loading game
2016-10-09 17:21:20.926440 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2016-10-09 17:21:20.926440 | server | 0 | sysinfo | Total System Memory: 7.936 GB (8521732096 bytes)
2016-10-09 17:21:20.926440 | server | 0 | sysinfo | Current Memory Usage: 1.226 GB (1316294656 bytes)
2016-10-09 17:21:20.926440 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-10-09 17:21:20.926440 | server | 0 | sysinfo | Available Address Space: 127.998 TB (140734830067712 bytes)
2016-10-09 17:21:20.926440 | server | 0 | sysinfo | Used Address Space: 2.476 GB (2658156544 bytes)
2016-10-09 17:21:20.948956 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:21.053030 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:21.103074 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:21.154104 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:21.204637 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:21.254679 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-09 17:21:21.305224 | server | 1 | simulation.remote_client | started buffering client updates. (seq:155 ack:145)
2016-10-09 17:21:21.379276 | client | 0 | client.core | reporting client load progress 77.750%…
2016-10-09 17:21:21.545889 | client | 0 | client.core | reporting client load progress 80.500%…
2016-10-09 17:21:21.768538 | client | 0 | client.core | reporting client load progress 83.250%…
2016-10-09 17:21:21.953677 | client | 0 | client.core | reporting client load progress 86.000%…
2016-10-09 17:21:22.214364 | client | 0 | client.core | reporting client load progress 88.750%…
2016-10-09 17:21:22.404989 | client | 0 | client.core | reporting client load progress 91.500%…
2016-10-09 17:21:22.628660 | client | 0 | client.core | reporting client load progress 94.250%…
2016-10-09 17:21:22.870836 | client | 0 | client.core | reporting client load progress 97.000%…
2016-10-09 17:21:23.170033 | client | 0 | client.core | reporting client load progress 99.750%…
2016-10-09 17:21:23.185043 | client | 0 | client.core | SetCurrentUIScreen to restart
2016-10-09 17:21:26.897356 | client | 0 | client.core | Changed UI Screen after load
2016-10-09 17:21:26.902360 | client | 1 | resources | error looking for manifest in rayyas_children_ui: file not found
2016-10-09 17:21:30.029658 | server | 0 | ai.execution_frame | (995721 stonehearth:rabbit) [stonehearth:top] ai slow start is 0
2016-10-09 17:21:30.039665 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-10-09 17:21:31.587286 | server | 0 | simulation.core | took 2255 ms to update game state
2016-10-09 17:21:31.587286 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-09 17:21:31.662340 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:155 ack:155)
2016-10-09 17:21:31.798936 | server | 0 | simulation.core | took 128 ms to process job list
2016-10-09 17:21:31.799437 | server | 1 | simulation.remote_client | started buffering client updates. (seq:313 ack:155)
2016-10-09 17:21:31.905012 | server | 0 | simulation.core | took 105 ms to process job list
2016-10-09 17:21:31.967557 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:313 ack:313)
2016-10-09 17:21:40.568792 | server | 0 | simulation.core | took 654 ms to update game state
2016-10-09 17:21:40.568792 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-09 17:21:41.660067 | server | 0 | sysinfo | Memory Stats: Fatal Exception
2016-10-09 17:21:41.660067 | server | 0 | sysinfo | Total System Memory: 7.936 GB (8521732096 bytes)
2016-10-09 17:21:41.660067 | server | 0 | sysinfo | Current Memory Usage: 2.010 GB (2158141440 bytes)
2016-10-09 17:21:41.660067 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-10-09 17:21:41.660067 | server | 0 | sysinfo | Available Address Space: 127.997 TB (140733989711872 bytes)
2016-10-09 17:21:41.660067 | server | 0 | sysinfo | Used Address Space: 3.258 GB (3498512384 bytes)
Attachments:
I don’t think i’m able to upload my crash.dmp, I just created this account today in order to post the bug.
Versions and Mods:
Version 0.18.0 Release 663 - No mods
System Information:
Windows 10, AMD R9 390, external ASUS VX238H monitor