Game crashed to desktop after attempt to remove custom slab building structure

Summary:
Clicked on to a custom building (just a slab made object) and clicked to remove it as I no longer needed it. Game instantly froze for about 30 seconds, no sound and then closed to desktop.

Stonehearth.log:
2017-12-26 18:29:01.958449 | server | 1 | app | Stonehearth Version 0.22.5.763 (x64)
2017-12-26 18:29:01.959434 | server | 1 | core.config | user id is 75006cf0-6039-11e7-b965-704d7b68a164
2017-12-26 18:29:01.959434 | server | 1 | core.config | session id is 8e2eb3e0-ea94-11e7-ad40-704d7b68a164
2017-12-26 18:29:01.959434 | server | 0 | core.system | Initializing crash reporter
2017-12-26 18:29:02.625517 | server | 0 | lua.data | lua jit is disabled
2017-12-26 18:29:04.467633 | server | 1 | resources | Modules are verified pristine.
2017-12-26 18:29:04.485681 | server | 1 | app | Running Stonehearth server on port 21413
2017-12-26 18:29:04.486691 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2017-12-26 18:29:04.487687 | client | 1 | game_engine | Initializing OpenGL
2017-12-26 18:29:04.496742 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-12-26 18:29:04.509777 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2017-12-26 18:29:04.702257 | client | 1 | game_engine | Determining window placement
2017-12-26 18:29:04.702257 | client | 1 | game_engine | Selecting monitor at 960, 540
2017-12-26 18:29:04.702257 | client | 1 | game_engine | Creating OpenGL Window
2017-12-26 18:29:05.664817 | client | 1 | game_engine | Creating OpenGL Context
2017-12-26 18:29:05.664817 | client | 1 | game_engine | Finished OpenGL Initialization
2017-12-26 18:29:05.665820 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.6.0 NVIDIA 388.71’ by ‘NVIDIA Corporation’ on 'GeForce GTX 980/PCIe/SSE2’
2017-12-26 18:29:05.787142 | client | 1 | browser | cef started.
2017-12-26 18:29:05.787142 | client | 1 | browser | Navigate called without an existing browser!
2017-12-26 18:29:05.789148 | thread1048 | 1 | browser | Doing a buffered navigation…
2017-12-26 18:29:05.836273 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2017-12-26 18:29:05.848305 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2017-12-26 18:29:05.876380 | client | 1 | network | client allocating new send buffer (total: 0)
2017-12-26 18:29:05.944589 | client | 1 | client.core | user feedback is on
2017-12-26 18:29:06.148160 | server | 1 | network | server allocating new send buffer (total: 0)
2017-12-26 18:29:07.981537 | server | 1 | simulation.core | game loop exhausted before any jobs processed!

Attachments:

Versions and Mods:

0.22.5 (release 763) 64x build, no mods, only play vanilla.

System Information:
Windows 10 pro, video card is a GTX 980, and I am using an external monitor.

Notes:
n/a

Did you get a crash.dmp file when the crash happened? It should be in the same folder than the log.