Game crashes when deleting an unbuilt building

Summary:

Immediate crash to desktop on deleting a building that has not been built (as the game wont allow it to start the build)

Stonehearth.log:

2018-08-29 11:45:23.659431 | server | 1 | app | Stonehearth Version 1.0.0.893 (x64)
2018-08-29 11:45:23.659431 | server | 1 | core.config | user id is 3f5a3360-2a9c-11e7-969e-80fa5b227a57
2018-08-29 11:45:23.659431 | server | 1 | core.config | session id is 29ca382f-acb6-466a-84e3-ae25d64a58c2
2018-08-29 11:45:23.659431 | server | 0 | app | Steam present.
2018-08-29 11:45:23.662891 | server | 0 | core.system | Initializing crash reporter
2018-08-29 11:45:28.812006 | server | 1 | resources | Modules have been modified by the user!
2018-08-29 11:45:28.984846 | server | 0 | app | Running Stonehearth server on port 60434
2018-08-29 11:45:28.984846 | client | 0 | client.core | Connecting to local server…
2018-08-29 11:45:28.984846 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-29 11:45:28.985837 | client | 1 | game_engine | Initializing OpenGL
2018-08-29 11:45:29.011320 | server | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-08-29 11:45:29.052830 | client | 1 | game_engine | Determining window placement
2018-08-29 11:45:29.052830 | client | 1 | game_engine | Selecting monitor at 960, 540
2018-08-29 11:45:29.053065 | client | 1 | game_engine | Creating OpenGL Window
2018-08-29 11:45:29.080310 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on
2018-08-29 11:45:29.080310 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on
2018-08-29 11:45:32.819022 | client | 1 | game_engine | Creating OpenGL Context
2018-08-29 11:45:32.819022 | client | 1 | game_engine | Finished OpenGL Initialization
2018-08-29 11:45:32.820018 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 382.33’ by ‘NVIDIA Corporation’ on ‘GeForce GTX 950M/PCIe/SSE2’
2018-08-29 11:45:34.205653 | client | 1 | browser | cef started.
2018-08-29 11:45:34.205653 | client | 1 | browser | Navigate called without an existing browser!
2018-08-29 11:45:34.210948 | thread2908 | 1 | browser | Doing a buffered navigation to http://radiant/stonehearth/ui/root/index.html
2018-08-29 11:45:34.381629 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-29 11:45:34.408232 | client | 1 | client.core | user feedback is on
2018-08-29 11:45:44.154213 | client | 1 | network | client allocating new send buffer (total: 0)
2018-08-29 11:45:44.154213 | client | 0 | client.core | Authenticating…
2018-08-29 11:45:44.233413 | server | 0 | simulation.core | Making authentication request with provider: host
2018-08-29 11:45:44.233413 | server | 0 | simulation.core | Authentication successful, responding with session.
2018-08-29 11:45:44.233413 | server | 0 | simulation.core | {
“session” : {
“player_id” : “player_1”,
“client_id” : “host”,
“provider” : “host”
},
“state” : “configuring”
}
2018-08-29 11:45:44.258467 | server | 1 | mod stonehearth.build.building_monitor | inventory was not present for player player_1
2018-08-29 11:45:44.260051 | server | 0 | mod stonehearth | Player ‘player_1’ joined
2018-08-29 11:45:44.293287 | server | 1 | network | server allocating new send buffer (total: 0)
2018-08-29 11:45:44.358489 | client | 0 | client.core | Authenticated
2018-08-29 11:45:44.367111 | client | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-08-29 11:45:46.774851 | server | 1 | simulation.remote_client | started buffering client updates. (seq:46 ack:0)
2018-08-29 11:45:47.000974 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:45:47.001961 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:45:47.078822 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:45:47.078822 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:45:47.129700 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:46 ack:46)
2018-08-29 11:45:57.928922 | client | 0 | client.core | loading save “auto_save”:
2018-08-29 11:45:57.928922 | client | 0 | client.core | {
2018-08-29 11:45:57.928922 | client | 0 | client.core | “name” : "Auto save: ",
2018-08-29 11:45:57.928922 | client | 0 | client.core | “town_name” : “Stoneheim”,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “game_date” : {
2018-08-29 11:45:57.928922 | client | 0 | client.core | “day” : 4,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “month” : 2,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “year” : 1,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “hour” : 1,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “minute” : 6
2018-08-29 11:45:57.928922 | client | 0 | client.core | },
2018-08-29 11:45:57.928922 | client | 0 | client.core | “timestamp” : 1535539375260,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “time” : “8/29/2018, 11:42:55 AM”,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “jobs” : {
2018-08-29 11:45:57.928922 | client | 0 | client.core | “crafters” : 8,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “workers” : 8,
2018-08-29 11:45:57.928922 | client | 0 | client.core | “soldiers” : 9
2018-08-29 11:45:57.929656 | client | 0 | client.core | },
2018-08-29 11:45:57.929656 | client | 0 | client.core | “version” : “1.0.0.893”,
2018-08-29 11:45:57.929656 | client | 0 | client.core | “save_version” : 12
2018-08-29 11:45:57.929656 | client | 0 | client.core | }
2018-08-29 11:45:58.899880 | server | 1 | simulation.remote_client | started buffering client updates. (seq:282 ack:262)
2018-08-29 11:46:02.752471 | client | 1 | resources | Modules have been modified by the user!
2018-08-29 11:46:02.922757 | client | 1 | ai.thread | Could not find coroutine to destroy: 000001CA85D4EE48
2018-08-29 11:46:02.922757 | client | 1 | ai.thread | Could not find coroutine to destroy: 000001CADF868B78
2018-08-29 11:46:02.925756 | cef | 1 | browser | Load error: -3
2018-08-29 11:46:02.967236 | client | 0 | core.system | not tested C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\game_engine\legacy_game_engine\horde_render_node.cpp 165
2018-08-29 11:46:02.995701 | client | 1 | lua.code | Shutting down script host.
2018-08-29 11:46:03.075854 | client | 1 | lua.code | Script host destroyed.
2018-08-29 11:46:03.088249 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-29 11:46:03.187873 | server | 1 | ai.thread | Could not find coroutine to destroy: 000001CADF961658
2018-08-29 11:46:03.188718 | server | 1 | ai.thread | Could not find coroutine to destroy: 000001CADF867FA8
2018-08-29 11:46:03.200285 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called
2018-08-29 11:46:03.200860 | server | 1 | simulation.core | All entities have been destroyed.
2018-08-29 11:46:03.201104 | server | 1 | simulation.core | Shutting down traces.
2018-08-29 11:46:03.201104 | server | 1 | simulation.core | Shutting down game objects.
2018-08-29 11:46:03.201104 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2018-08-29 11:46:03.201104 | server | 1 | lua.code | Shutting down script host.
2018-08-29 11:46:03.279997 | server | 1 | lua.code | Script host destroyed.
2018-08-29 11:46:03.279997 | server | 1 | simulation.core | Shutting down data objects.
2018-08-29 11:46:08.343067 | server | 1 | resources | Modules have been modified by the user!
2018-08-29 11:46:08.547492 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-29 11:46:08.561766 | server | 0 | simulation.core | Loading save: “auto_save”
2018-08-29 11:46:08.573090 | server | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-08-29 11:46:09.999422 | server | 1 | dm.store | load progress 20%…
2018-08-29 11:46:10.037407 | client | 1 | rpc | received reply with unknown call id ‘36’
2018-08-29 11:46:10.037407 | client | 1 | rpc | received reply with unknown call id ‘9’
2018-08-29 11:46:10.037407 | client | 1 | client.core | server reported load progress of 20%
2018-08-29 11:46:11.999634 | server | 1 | dm.store | load progress 52%…
2018-08-29 11:46:12.044867 | client | 1 | client.core | server reported load progress of 52%
2018-08-29 11:46:13.999949 | server | 1 | dm.store | load progress 80%…
2018-08-29 11:46:14.053869 | client | 1 | client.core | server reported load progress of 80%
2018-08-29 11:46:15.674570 | server | 1 | dm.store | load progress 99%…
2018-08-29 11:46:15.727579 | client | 1 | client.core | server reported load progress of 99%
2018-08-29 11:46:15.814110 | server | 1 | dm.store | load objects finished!

2018-08-29 11:46:15.827274 | server | 0 | dm.store | took 7.21 seconds to load
2018-08-29 11:46:15.861324 | client | 0 | client.core | Server restart finished.
2018-08-29 11:46:15.870173 | client | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-08-29 11:46:16.217000 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-29 11:46:16.217000 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-29 11:46:16.217000 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-29 11:46:29.313236 | client | 1 | game_engine | ignoring duplicate screen resize to (1920, 1080)
2018-08-29 11:46:33.897062 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on
2018-08-29 11:46:33.898055 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on
2018-08-29 11:46:33.906054 | server | 0 | mod stonehearth.terrain | player_1 explored region contains 161 rects
2018-08-29 11:46:46.783664 | server | 1 | network | server allocating new send buffer (total: 1)
2018-08-29 11:46:47.781164 | server | 1 | network | server allocating new send buffer (total: 2)
2018-08-29 11:46:48.969721 | server | 1 | network | server allocating new send buffer (total: 3)
2018-08-29 11:46:49.308227 | server | 0 | simulation.core | took 3187 ms to flush streamer
2018-08-29 11:46:49.338490 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.341484 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.344758 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.347822 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.350987 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.355667 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.357655 | client | 1 | network | Read buffer full trying again next frame.
2018-08-29 11:46:49.362216 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.364306 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.366318 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.368294 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.370289 | server | 1 | network | Sleeping while send queue is full
2018-08-29 11:46:49.373252 | server | 0 | simulation.core | finished loading game
2018-08-29 11:46:49.374903 | server | 0 | mod stonehearth | Player ‘player_1’ joined
2018-08-29 11:46:49.375249 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2018-08-29 11:46:49.375249 | server | 0 | sysinfo | Total System Memory: 7.884 GB (8465797120 bytes)
2018-08-29 11:46:49.375249 | server | 0 | sysinfo | Current Memory Usage: 1.477 GB (1586200576 bytes)
2018-08-29 11:46:49.375249 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2018-08-29 11:46:49.375249 | server | 0 | sysinfo | Available Address Space: 127.994 TB (140730870693888 bytes)
2018-08-29 11:46:49.375249 | server | 0 | sysinfo | Used Address Space: 6.163 GB (6617530368 bytes)
2018-08-29 11:46:49.376247 | client | 1 | network | Read buffer full trying again next frame.
2018-08-29 11:46:49.820307 | server | 0 | ai.execution_frame | (16296077 stonehearth:doodles) [stonehearth:top] ai slow start is 0
2018-08-29 11:46:50.280518 | client | 0 | client.core | reporting client load progress 77.75%…
2018-08-29 11:46:50.839532 | client | 0 | client.core | reporting client load progress 80.50%…
2018-08-29 11:46:50.910289 | server | 0 | simulation.core | took 1480 ms to update game state
2018-08-29 11:46:50.910289 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:46:51.296982 | server | 1 | lua.code | generating traceback…
2018-08-29 11:46:51.296982 | server | 0 | lua.code | – Script Error (lua) Begin -------------------------------
2018-08-29 11:46:51.296982 | server | 0 | lua.code | co-routine failed: radiant/modules/entities.lua:374: attempt to index local ‘entity’ (a nil value)
2018-08-29 11:46:51.296982 | server | 0 | lua.code | stack traceback:
2018-08-29 11:46:51.296982 | server | 0 | lua.code | radiant/modules/entities.lua:374: in function ‘get_world_grid_location’
2018-08-29 11:46:51.296982 | server | 0 | lua.code | …nehearth/components/building2/plan/jobs/plan_job.lua:766: in function ‘compute_build_up_plan’
2018-08-29 11:46:51.296982 | server | 0 | lua.code | …nehearth/components/building2/plan/jobs/plan_job.lua:110: in function ‘run’
2018-08-29 11:46:51.296982 | server | 0 | lua.code | stonehearth/lib/persistent_job_sequence.lua:39: in function ‘run’
2018-08-29 11:46:51.296982 | server | 0 | lua.code | radiant/controllers/persistent_job.lua:49: in function <radiant/controllers/persistent_job.lua:47>
2018-08-29 11:46:51.296982 | server | 0 | lua.code | (tail call): ?
2018-08-29 11:46:51.296982 | server | 0 | lua.code | – Lua Error End -------------------------------
2018-08-29 11:46:51.493637 | client | 0 | client.core | reporting client load progress 83.25%…
2018-08-29 11:46:51.952148 | server | 1 | mod stonehearth.follow_path | (1696605 Troels Slyke) auto dismounting from (854025 stonehearth:furniture:stone_bed)
2018-08-29 11:46:52.146908 | client | 0 | client.core | reporting client load progress 86.00%…
2018-08-29 11:46:52.977533 | client | 0 | client.core | reporting client load progress 88.75%…
2018-08-29 11:46:53.587311 | client | 1 | network | Read buffer full trying again next frame.
2018-08-29 11:46:53.795564 | client | 0 | client.core | reporting client load progress 91.50%…
2018-08-29 11:46:54.468807 | client | 0 | client.core | reporting client load progress 94.25%…
2018-08-29 11:46:55.213177 | client | 1 | client.core | took 109 ms to receive client update
2018-08-29 11:46:55.331158 | client | 0 | client.core | reporting client load progress 97.00%…
2018-08-29 11:46:56.471674 | client | 0 | client.core | reporting client load progress 99.75%…
2018-08-29 11:46:56.619512 | client | 0 | client.core | SetCurrentUIScreen to restart
2018-08-29 11:47:03.114044 | client | 0 | client.core | Changed UI Screen after load
2018-08-29 11:47:04.677946 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property.
2018-08-29 11:47:04.703862 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property.
2018-08-29 11:47:04.813108 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property.
2018-08-29 11:47:04.814107 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property.
2018-08-29 11:47:04.815132 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property.
2018-08-29 11:47:05.136809 | client | 1 | game_engine | ignoring duplicate screen resize to (1920, 1080)
2018-08-29 11:47:05.267524 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:367 ack:367)
2018-08-29 11:47:05.318904 | server | 1 | simulation.remote_client | started buffering client updates. (seq:643 ack:367)
2018-08-29 11:47:06.565639 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:47:06.565639 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:47:07.309964 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:47:07.310596 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2018-08-29 11:47:07.358724 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:643 ack:643)
2018-08-29 11:47:07.409793 | server | 1 | simulation.remote_client | started buffering client updates. (seq:684 ack:643)
2018-08-29 11:47:09.041474 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:684 ack:684)
2018-08-29 11:47:09.093469 | server | 1 | simulation.remote_client | started buffering client updates. (seq:717 ack:684)
2018-08-29 11:47:09.296571 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:717 ack:717)
2018-08-29 11:47:45.734502 | server | 0 | simulation.core | took 285 ms to update game state
2018-08-29 11:47:45.734502 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:46.244213 | server | 0 | simulation.core | took 484 ms to update game state
2018-08-29 11:47:46.244213 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:46.317258 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:46.458216 | server | 0 | simulation.core | took 134 ms to process job list
2018-08-29 11:47:46.464789 | server | 1 | mod stonehearth.sleep | error resuming sleeping; starting from scratch
2018-08-29 11:47:46.574006 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:47.260504 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:47.725781 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:48.733080 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:49.522156 | server | 1 | ai.execution_frame | (450123 Arenh Forthwind) [stonehearth:get_food] (450123 Arenh Forthwind) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:47:49.843455 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:49.870658 | server | 1 | ai.execution_frame | (450123 Arenh Forthwind) [stonehearth:get_food] (450123 Arenh Forthwind) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:47:49.885236 | server | 1 | ai.execution_frame | (3494114 Bodvar Snowe) [stonehearth:get_food] (3494114 Bodvar Snowe) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:47:50.213443 | server | 1 | ai.execution_frame | (3494114 Bodvar Snowe) [stonehearth:get_food] (3494114 Bodvar Snowe) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:47:50.377049 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:50.618526 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:50.743816 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:51.000836 | server | 0 | simulation.core | took 192 ms to update game state
2018-08-29 11:47:51.000836 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:51.261102 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:51.292677 | server | 1 | ai.execution_frame | (3494114 Bodvar Snowe) [stonehearth:get_food] (3494114 Bodvar Snowe) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:47:51.681363 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:51.735928 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:54.170354 | server | 0 | simulation.core | took 114 ms to update game state
2018-08-29 11:47:54.170886 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:55.916860 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:47:59.502191 | server | 1 | ai.execution_frame | (11443677 Brahm Bodvarson) [stonehearth:get_food] (11443677 Brahm Bodvarson) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:47:59.545648 | server | 1 | ai.execution_frame | (11443677 Brahm Bodvarson) [stonehearth:get_food] (11443677 Brahm Bodvarson) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:47:59.550643 | server | 1 | ai.execution_frame | (11443677 Brahm Bodvarson) [stonehearth:get_food] (11443677 Brahm Bodvarson) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2018-08-29 11:48:08.030664 | server | 0 | simulation.core | took 117 ms to update game state
2018-08-29 11:48:08.030664 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:48:13.836643 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2018-08-29 11:48:18.210029 | server | 0 | sysinfo | Memory Stats: Fatal Exception
2018-08-29 11:48:18.210029 | server | 0 | sysinfo | Total System Memory: 7.884 GB (8465797120 bytes)
2018-08-29 11:48:18.210029 | server | 0 | sysinfo | Current Memory Usage: 2.307 GB (2476703744 bytes)
2018-08-29 11:48:18.210029 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2018-08-29 11:48:18.210029 | server | 0 | sysinfo | Available Address Space: 127.993 TB (140729920413696 bytes)
2018-08-29 11:48:18.210029 | server | 0 | sysinfo | Used Address Space: 7.048 GB (7567810560 bytes)

Attachments:

New user and cannot upload

Versions and Mods:

ver. 1.0

Only mods I have are for building templates

System Information:

Windows 10, Nvidia GTX 950M, Laptop

Have you attempted basic troubleshooting steps here: Crashing on start? Read this! UPDATED October 18, 2016

[Have you attempted all the steps detailed in linked post? Please do before posting!]

Notes:

[Any additional useful information]

Hey @Sacred_Hawx, welcome to the forum! :slightly_smiling_face:

Could you upload the savefile where this can be reproduced? You should be able to upload files now.

  1. Find the save folder for the saves you wish to upload. By default, they are located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install).
  2. Zip the folder.
  3. Right click the folder (should be a long set of numbers).
  4. Left click on Send to in the menu that appears.
  5. Left click on `Compressed (Zipped) folder).
  6. (Optional) Rename the folder to something different than the default set of numbers.
  7. Upload the save.
  8. If the zip is less than 10 MB, you can upload it directly. Either use the upload button or drag and drop it into the compose window,
  9. If larger than 10 MB, upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.

Also, was this a custom building, or some template from the workshop? Did any red area appear after you hit Build, causing it not to progress?

Hi @Relyss, the building that is causing this is actually the blacksmith workshop that is prebuilt template in the vanilla game not custom or workshop. No red area appeared when trying to build in fact when trying to click build it doesnt build and produces an error (the error box should open on the loading of the file), and then when i try and delete the placed template I get a crash to desktop

Save file- https://drive.google.com/open?id=1OsnGoJrM96V4qGdwGUPyTOgooZaYb64z

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