Crashing to desktop every 5-10 minutes (Bonjour)

Summary:

Every time I play the game it crashes to the desktop with no error messages after about 10 minutes. Sometimes I can play for longer, about an hour, before it crashes. I’ve had multiple save files and played a17, a18 experimental and a18 and it happens on all of them.

Stonehearth.log:

2016-10-12 20:41:41.100067 | server | 1 | app | Stonehearth Version 0.18.0.663 (x64)
2016-10-12 20:41:41.101066 | server | 1 | core.config | user id is 3d89f778-90ac-11e6-9b99-d8cb8a3386f3
2016-10-12 20:41:41.101066 | server | 1 | core.config | session id is e5d6e4be-90b3-11e6-91f5-d8cb8a3386f3
2016-10-12 20:41:41.101066 | server | 0 | core.system | Initializing crash reporter
2016-10-12 20:41:41.606046 | server | 0 | lua.data | lua jit is disabled
2016-10-12 20:41:41.624033 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-12 20:41:44.209194 | server | 1 | resources | Modules are verified pristine.
2016-10-12 20:41:44.248196 | server | 1 | app | Running Stonehearth server on port 28566
2016-10-12 20:41:44.248196 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-12 20:41:44.259197 | client | 1 | renderer.renderer | Initializing OpenGL
2016-10-12 20:41:44.262197 | client | 1 | renderer.renderer | Determining window placement
2016-10-12 20:41:44.262197 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2016-10-12 20:41:44.262197 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-10-12 20:41:44.268198 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-12 20:41:44.290199 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | lua shared heap size: 8.093 MB.
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 64 bytes (o: 13119) : ########################################
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 40 bytes (o: 9830) : #############################
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 48 bytes (o: 5560) : ################
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 72 bytes (o: 3037) : #########
2016-10-12 20:41:44.430207 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:41:45.827308 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-10-12 20:41:45.827308 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-10-12 20:41:45.828308 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 373.06’ by ‘NVIDIA Corporation’ on 'GeForce GTX 750 Ti/PCIe/SSE2’
2016-10-12 20:41:45.934339 | client | 1 | browser | cef started.
2016-10-12 20:41:45.935313 | client | 2 | browser | Navigate called without an existing browser!
2016-10-12 20:41:45.935313 | thread7492 | 2 | browser | Doing a buffered navigation…
2016-10-12 20:41:45.961295 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-12 20:41:45.982283 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-12 20:41:45.997297 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-12 20:41:46.002299 | client | 2 | network | client allocating new send buffer (total: 0)
2016-10-12 20:41:46.007318 | server | 1 | simulation.remote_client | started buffering client updates. (seq:31 ack:0)
2016-10-12 20:41:46.042300 | client | 1 | client.core | user feedback is on
2016-10-12 20:41:46.322664 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:31 ack:31)
2016-10-12 20:41:49.016548 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:41:49.156566 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:41:49.392082 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:41:58.841625 | server | 0 | mod stonehearth | ai slow start is enabled
2016-10-12 20:41:58.842132 | server | 0 | mod ai | cpp ai is enabled.
2016-10-12 20:41:59.175167 | server | 0 | ai.execution_frame | (3155 Locan Hart) [stonehearth:top] ai slow start is 0
2016-10-12 20:41:59.190169 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:41:59.250178 | client | 1 | rpc | critical error in http reactor: could not trace[trace 158 7]
2016-10-12 20:42:02.243058 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:04.257328 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:06.205064 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:08.109319 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:10.639128 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:14.020573 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:18.567640 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:22.885248 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:26.170166 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:39.953436 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | lua shared heap size: 24.543 MB.
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 64 bytes (o: 44423) : ########################################
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 40 bytes (o: 24174) : #####################
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 320 bytes (o: 15123) : #############
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 96 bytes (o: 11477) : ##########
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 48 bytes (o: 10111) : #########
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 160 bytes (o: 5964) : #####
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:43:03.219440 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:14.195352 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:23.005475 | server | 0 | simulation.core | took 333 ms to process job list
2016-10-12 20:43:23.240495 | server | 0 | simulation.core | took 165 ms to process job list
2016-10-12 20:43:23.460033 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:23.732055 | server | 0 | simulation.core | took 271 ms to process job list
2016-10-12 20:43:23.962585 | server | 0 | simulation.core | took 163 ms to process job list
2016-10-12 20:43:24.128107 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:24.420648 | server | 0 | simulation.core | took 290 ms to process job list
2016-10-12 20:43:24.667689 | server | 0 | simulation.core | took 176 ms to process job list
2016-10-12 20:43:25.025722 | server | 0 | simulation.core | took 307 ms to process job list
2016-10-12 20:43:25.147736 | server | 0 | simulation.core | took 102 ms to process job list
2016-10-12 20:43:25.276768 | server | 0 | simulation.core | took 127 ms to process job list
2016-10-12 20:43:25.543799 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:25.812320 | server | 0 | simulation.core | took 266 ms to process job list
2016-10-12 20:43:26.169365 | server | 0 | simulation.core | took 169 ms to process job list
2016-10-12 20:43:26.319891 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:26.598920 | server | 0 | simulation.core | took 276 ms to process job list
2016-10-12 20:43:26.802960 | server | 0 | simulation.core | took 131 ms to process job list
2016-10-12 20:43:26.954479 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:27.218500 | server | 0 | simulation.core | took 260 ms to process job list
2016-10-12 20:43:27.433540 | server | 0 | simulation.core | took 144 ms to process job list
2016-10-12 20:43:27.771570 | server | 0 | simulation.core | took 301 ms to process job list
2016-10-12 20:43:28.008615 | server | 0 | simulation.core | took 124 ms to process job list
2016-10-12 20:43:28.283648 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:28.564685 | server | 0 | simulation.core | took 278 ms to process job list
2016-10-12 20:43:28.672185 | server | 0 | simulation.core | took 104 ms to process job list
2016-10-12 20:43:29.008728 | server | 0 | simulation.core | took 228 ms to process job list
2016-10-12 20:43:29.187751 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:29.437796 | server | 0 | simulation.core | took 248 ms to process job list
2016-10-12 20:43:29.708318 | server | 0 | simulation.core | took 121 ms to process job list
2016-10-12 20:43:29.846348 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:30.125883 | server | 0 | simulation.core | took 276 ms to process job list
2016-10-12 20:43:30.335897 | server | 0 | simulation.core | took 141 ms to process job list
2016-10-12 20:43:30.643950 | server | 0 | simulation.core | took 274 ms to process job list
2016-10-12 20:43:30.838961 | server | 0 | simulation.core | took 124 ms to process job list
2016-10-12 20:43:31.087006 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:31.366542 | server | 0 | simulation.core | took 277 ms to process job list
2016-10-12 20:43:31.855091 | server | 0 | simulation.core | took 278 ms to process job list
2016-10-12 20:43:32.062119 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:32.308148 | server | 0 | simulation.core | took 244 ms to process job list
2016-10-12 20:43:32.642198 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:32.892222 | server | 0 | simulation.core | took 247 ms to process job list
2016-10-12 20:43:33.244268 | server | 0 | simulation.core | took 205 ms to process job list
2016-10-12 20:43:33.405802 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:33.681336 | server | 0 | simulation.core | took 273 ms to process job list
2016-10-12 20:43:33.938870 | server | 0 | simulation.core | took 184 ms to process job list
2016-10-12 20:43:34.298902 | server | 0 | simulation.core | took 310 ms to process job list
2016-10-12 20:43:34.531433 | server | 0 | simulation.core | took 152 ms to process job list
2016-10-12 20:43:34.729470 | server | 0 | simulation.core | took 102 ms to update game state
2016-10-12 20:43:34.729970 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:35.020008 | server | 0 | simulation.core | took 287 ms to process job list
2016-10-12 20:43:35.225534 | server | 0 | simulation.core | took 117 ms to process job list
2016-10-12 20:43:35.427060 | server | 0 | simulation.core | took 167 ms to process job list
2016-10-12 20:43:35.600068 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:35.879603 | server | 0 | simulation.core | took 277 ms to process job list
2016-10-12 20:43:36.330161 | server | 0 | simulation.core | took 225 ms to process job list
2016-10-12 20:43:36.515698 | server | 0 | simulation.core | took 104 ms to update game state
2016-10-12 20:43:36.515698 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:36.771731 | server | 0 | simulation.core | took 253 ms to process job list
2016-10-12 20:43:37.159767 | server | 0 | simulation.core | took 200 ms to process job list
2016-10-12 20:43:37.344304 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:37.628840 | server | 0 | simulation.core | took 281 ms to process job list
2016-10-12 20:43:37.823365 | server | 0 | simulation.core | took 129 ms to process job list
2016-10-12 20:43:38.047880 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:38.328417 | server | 0 | simulation.core | took 278 ms to process job list
2016-10-12 20:43:38.544944 | server | 0 | simulation.core | took 152 ms to process job list
2016-10-12 20:43:38.923505 | server | 0 | simulation.core | took 272 ms to process job list
2016-10-12 20:43:39.155035 | server | 0 | simulation.core | took 169 ms to process job list
2016-10-12 20:43:39.500567 | server | 0 | simulation.core | took 284 ms to process job list
2016-10-12 20:43:39.557073 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:39.757098 | server | 0 | simulation.core | took 138 ms to process job list
2016-10-12 20:43:39.977126 | server | 0 | simulation.core | took 116 ms to update game state
2016-10-12 20:43:39.977126 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:40.249161 | server | 0 | simulation.core | took 269 ms to process job list
2016-10-12 20:43:40.660213 | server | 0 | simulation.core | took 216 ms to process job list
2016-10-12 20:43:40.835235 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:42.048448 | server | 0 | simulation.core | took 1210 ms to process job list
2016-10-12 20:43:42.531952 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2016-10-12 20:43:42.531952 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2016-10-12 20:43:43.541902 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1671 ack:1661)
2016-10-12 20:43:43.694918 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1671 ack:1671)
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | lua shared heap size: 58.785 MB.
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 64 bytes (o: 195161) : ########################################
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 40 bytes (o: 74920) : ###############
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 96 bytes (o: 68605) : ##############
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 320 bytes (o: 24245) : ####
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:43:44.515036 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:43:44.613048 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:43:44.685558 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:59.771224 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-10-12 20:43:59.926744 | server | 0 | simulation.core | took 223 ms to update game state
2016-10-12 20:43:59.926744 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:02.047665 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1600, 837)
2016-10-12 20:44:03.404338 | server | 0 | simulation.core | took 108 ms to update game state
2016-10-12 20:44:03.404838 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:17.484189 | server | 0 | simulation.core | took 199 ms to update game state
2016-10-12 20:44:17.484189 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:21.390186 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:24.486593 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:28.184112 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:30.286833 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | lua shared heap size: 64.554 MB.
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 64 bytes (o: 202469) : ########################################
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 40 bytes (o: 128431) : #########################
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 96 bytes (o: 99687) : ###################
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 320 bytes (o: 24362) : ####
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:44:49.077217 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:45:08.995297 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3338 ack:3328)
2016-10-12 20:45:19.036080 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | lua shared heap size: 61.920 MB.
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 64 bytes (o: 177417) : ########################################
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 96 bytes (o: 121173) : ###########################
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 40 bytes (o: 85900) : ###################
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 320 bytes (o: 23167) : #####
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:45:44.985387 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:45:52.193306 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:39.226331 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:40.672015 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | lua shared heap size: 64.431 MB.
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 64 bytes (o: 186468) : ########################################
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 96 bytes (o: 128290) : ###########################
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 40 bytes (o: 99584) : #####################
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 320 bytes (o: 23592) : #####
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:46:46.122226 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:46.359769 | server | 2 | simulation.core | game loop exhausted before any jobs processed!

Attachments:

I’m a new user so cant upload crash.dmp

Versions and Mods:

Currently alpha 18, no mods

System Information:

Windows 10, Nvidia GeForce GTX 750 ti, external monitor

Have you attempted basic troubleshooting steps here: http://discourse.stonehearth.net/t/crashing-on-start-read-this-updated-october-28/13297:

Yes

Notes:

I’ve tried different antivirus, tried reinstalling stonehearth, even deleting the files manually and reinstalling.

Welcome to the forum, @TRATR :slight_smile:

Is this log from the first crash after reinstalling?

I’ve got the same pc rig as you, and I don’t get crashes after 10 minutes.

Try to upload the crash.dmp, you should be able to upload it now.

Hi Relyss, thanks for the reply. This log is after I tried to start a new save file about 3 times, but each one crashed before I saved. I’ve attached the crash file

crash.dmp (151.4 KB)

Your crash dump mentions something about trying to read/write without having the appropiate access.

In its module list I have found one of the known programs that can make the game crash, it is Bonjour (mdnsNSP.dll), so try disabling that process and see if it helps.

3 Likes

The QA analyst hard at work!

3 Likes

Not quite! I still need access to more things in order to work at 100% efficiency, but we’re at it :sweat_smile:

I still don’t get used to my new forum title :confused:

But I can confirm that the team works really hard behind the scenes :slight_smile:

2 Likes

I uninstalled bonjour (I didn’t need it anymore anyway) and it seems to have worked! I played for a hour and it didn’t crash once. Thanks for your help :slight_smile:

1 Like

Wow. Nice sleuthing @Relyss!

5 Likes

Not sure if I should create a new thread for this, or keep posting to this one but after playing for a couple of days i’ve realised its still crashing. Its not happening as frequently but its still crashing to desktop without anything specific happening. I’ve double checked the list of known programs that make it crash and I cant find anything else that could be causing it. Please help!

crash.dmp (155.1 KB)
stonehearth.log (20.8 KB)

Heres the latest log and crash report

2 Likes