Summary:
Every time I play the game it crashes to the desktop with no error messages after about 10 minutes. Sometimes I can play for longer, about an hour, before it crashes. I’ve had multiple save files and played a17, a18 experimental and a18 and it happens on all of them.
Stonehearth.log:
2016-10-12 20:41:41.100067 | server | 1 | app | Stonehearth Version 0.18.0.663 (x64)
2016-10-12 20:41:41.101066 | server | 1 | core.config | user id is 3d89f778-90ac-11e6-9b99-d8cb8a3386f3
2016-10-12 20:41:41.101066 | server | 1 | core.config | session id is e5d6e4be-90b3-11e6-91f5-d8cb8a3386f3
2016-10-12 20:41:41.101066 | server | 0 | core.system | Initializing crash reporter
2016-10-12 20:41:41.606046 | server | 0 | lua.data | lua jit is disabled
2016-10-12 20:41:41.624033 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-12 20:41:44.209194 | server | 1 | resources | Modules are verified pristine.
2016-10-12 20:41:44.248196 | server | 1 | app | Running Stonehearth server on port 28566
2016-10-12 20:41:44.248196 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-12 20:41:44.259197 | client | 1 | renderer.renderer | Initializing OpenGL
2016-10-12 20:41:44.262197 | client | 1 | renderer.renderer | Determining window placement
2016-10-12 20:41:44.262197 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2016-10-12 20:41:44.262197 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-10-12 20:41:44.268198 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-12 20:41:44.290199 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | lua shared heap size: 8.093 MB.
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 64 bytes (o: 13119) : ########################################
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 40 bytes (o: 9830) : #############################
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 48 bytes (o: 5560) : ################
2016-10-12 20:41:44.429207 | server | 1 | lua.memory | 72 bytes (o: 3037) : #########
2016-10-12 20:41:44.430207 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:41:45.827308 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-10-12 20:41:45.827308 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-10-12 20:41:45.828308 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 373.06’ by ‘NVIDIA Corporation’ on 'GeForce GTX 750 Ti/PCIe/SSE2’
2016-10-12 20:41:45.934339 | client | 1 | browser | cef started.
2016-10-12 20:41:45.935313 | client | 2 | browser | Navigate called without an existing browser!
2016-10-12 20:41:45.935313 | thread7492 | 2 | browser | Doing a buffered navigation…
2016-10-12 20:41:45.961295 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-12 20:41:45.982283 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-12 20:41:45.997297 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-12 20:41:46.002299 | client | 2 | network | client allocating new send buffer (total: 0)
2016-10-12 20:41:46.007318 | server | 1 | simulation.remote_client | started buffering client updates. (seq:31 ack:0)
2016-10-12 20:41:46.042300 | client | 1 | client.core | user feedback is on
2016-10-12 20:41:46.322664 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:31 ack:31)
2016-10-12 20:41:49.016548 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:41:49.156566 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:41:49.392082 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:41:58.841625 | server | 0 | mod stonehearth | ai slow start is enabled
2016-10-12 20:41:58.842132 | server | 0 | mod ai | cpp ai is enabled.
2016-10-12 20:41:59.175167 | server | 0 | ai.execution_frame | (3155 Locan Hart) [stonehearth:top] ai slow start is 0
2016-10-12 20:41:59.190169 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:41:59.250178 | client | 1 | rpc | critical error in http reactor: could not trace[trace 158 7]
2016-10-12 20:42:02.243058 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:04.257328 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:06.205064 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:08.109319 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:10.639128 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:14.020573 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:18.567640 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:22.885248 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:26.170166 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:39.953436 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | lua shared heap size: 24.543 MB.
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 64 bytes (o: 44423) : ########################################
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 40 bytes (o: 24174) : #####################
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 320 bytes (o: 15123) : #############
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 96 bytes (o: 11477) : ##########
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 48 bytes (o: 10111) : #########
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | 160 bytes (o: 5964) : #####
2016-10-12 20:42:44.469511 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:43:03.219440 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:14.195352 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:23.005475 | server | 0 | simulation.core | took 333 ms to process job list
2016-10-12 20:43:23.240495 | server | 0 | simulation.core | took 165 ms to process job list
2016-10-12 20:43:23.460033 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:23.732055 | server | 0 | simulation.core | took 271 ms to process job list
2016-10-12 20:43:23.962585 | server | 0 | simulation.core | took 163 ms to process job list
2016-10-12 20:43:24.128107 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:24.420648 | server | 0 | simulation.core | took 290 ms to process job list
2016-10-12 20:43:24.667689 | server | 0 | simulation.core | took 176 ms to process job list
2016-10-12 20:43:25.025722 | server | 0 | simulation.core | took 307 ms to process job list
2016-10-12 20:43:25.147736 | server | 0 | simulation.core | took 102 ms to process job list
2016-10-12 20:43:25.276768 | server | 0 | simulation.core | took 127 ms to process job list
2016-10-12 20:43:25.543799 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:25.812320 | server | 0 | simulation.core | took 266 ms to process job list
2016-10-12 20:43:26.169365 | server | 0 | simulation.core | took 169 ms to process job list
2016-10-12 20:43:26.319891 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:26.598920 | server | 0 | simulation.core | took 276 ms to process job list
2016-10-12 20:43:26.802960 | server | 0 | simulation.core | took 131 ms to process job list
2016-10-12 20:43:26.954479 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:27.218500 | server | 0 | simulation.core | took 260 ms to process job list
2016-10-12 20:43:27.433540 | server | 0 | simulation.core | took 144 ms to process job list
2016-10-12 20:43:27.771570 | server | 0 | simulation.core | took 301 ms to process job list
2016-10-12 20:43:28.008615 | server | 0 | simulation.core | took 124 ms to process job list
2016-10-12 20:43:28.283648 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:28.564685 | server | 0 | simulation.core | took 278 ms to process job list
2016-10-12 20:43:28.672185 | server | 0 | simulation.core | took 104 ms to process job list
2016-10-12 20:43:29.008728 | server | 0 | simulation.core | took 228 ms to process job list
2016-10-12 20:43:29.187751 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:29.437796 | server | 0 | simulation.core | took 248 ms to process job list
2016-10-12 20:43:29.708318 | server | 0 | simulation.core | took 121 ms to process job list
2016-10-12 20:43:29.846348 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:30.125883 | server | 0 | simulation.core | took 276 ms to process job list
2016-10-12 20:43:30.335897 | server | 0 | simulation.core | took 141 ms to process job list
2016-10-12 20:43:30.643950 | server | 0 | simulation.core | took 274 ms to process job list
2016-10-12 20:43:30.838961 | server | 0 | simulation.core | took 124 ms to process job list
2016-10-12 20:43:31.087006 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:31.366542 | server | 0 | simulation.core | took 277 ms to process job list
2016-10-12 20:43:31.855091 | server | 0 | simulation.core | took 278 ms to process job list
2016-10-12 20:43:32.062119 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:32.308148 | server | 0 | simulation.core | took 244 ms to process job list
2016-10-12 20:43:32.642198 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:32.892222 | server | 0 | simulation.core | took 247 ms to process job list
2016-10-12 20:43:33.244268 | server | 0 | simulation.core | took 205 ms to process job list
2016-10-12 20:43:33.405802 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:33.681336 | server | 0 | simulation.core | took 273 ms to process job list
2016-10-12 20:43:33.938870 | server | 0 | simulation.core | took 184 ms to process job list
2016-10-12 20:43:34.298902 | server | 0 | simulation.core | took 310 ms to process job list
2016-10-12 20:43:34.531433 | server | 0 | simulation.core | took 152 ms to process job list
2016-10-12 20:43:34.729470 | server | 0 | simulation.core | took 102 ms to update game state
2016-10-12 20:43:34.729970 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:35.020008 | server | 0 | simulation.core | took 287 ms to process job list
2016-10-12 20:43:35.225534 | server | 0 | simulation.core | took 117 ms to process job list
2016-10-12 20:43:35.427060 | server | 0 | simulation.core | took 167 ms to process job list
2016-10-12 20:43:35.600068 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:35.879603 | server | 0 | simulation.core | took 277 ms to process job list
2016-10-12 20:43:36.330161 | server | 0 | simulation.core | took 225 ms to process job list
2016-10-12 20:43:36.515698 | server | 0 | simulation.core | took 104 ms to update game state
2016-10-12 20:43:36.515698 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:36.771731 | server | 0 | simulation.core | took 253 ms to process job list
2016-10-12 20:43:37.159767 | server | 0 | simulation.core | took 200 ms to process job list
2016-10-12 20:43:37.344304 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:37.628840 | server | 0 | simulation.core | took 281 ms to process job list
2016-10-12 20:43:37.823365 | server | 0 | simulation.core | took 129 ms to process job list
2016-10-12 20:43:38.047880 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:38.328417 | server | 0 | simulation.core | took 278 ms to process job list
2016-10-12 20:43:38.544944 | server | 0 | simulation.core | took 152 ms to process job list
2016-10-12 20:43:38.923505 | server | 0 | simulation.core | took 272 ms to process job list
2016-10-12 20:43:39.155035 | server | 0 | simulation.core | took 169 ms to process job list
2016-10-12 20:43:39.500567 | server | 0 | simulation.core | took 284 ms to process job list
2016-10-12 20:43:39.557073 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:39.757098 | server | 0 | simulation.core | took 138 ms to process job list
2016-10-12 20:43:39.977126 | server | 0 | simulation.core | took 116 ms to update game state
2016-10-12 20:43:39.977126 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:40.249161 | server | 0 | simulation.core | took 269 ms to process job list
2016-10-12 20:43:40.660213 | server | 0 | simulation.core | took 216 ms to process job list
2016-10-12 20:43:40.835235 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:42.048448 | server | 0 | simulation.core | took 1210 ms to process job list
2016-10-12 20:43:42.531952 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2016-10-12 20:43:42.531952 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2016-10-12 20:43:43.541902 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1671 ack:1661)
2016-10-12 20:43:43.694918 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1671 ack:1671)
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | lua shared heap size: 58.785 MB.
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 64 bytes (o: 195161) : ########################################
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 40 bytes (o: 74920) : ###############
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 96 bytes (o: 68605) : ##############
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | 320 bytes (o: 24245) : ####
2016-10-12 20:43:44.505581 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:43:44.515036 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:43:44.613048 | client | 1 | client.core | save game directory does not exist!
2016-10-12 20:43:44.685558 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:43:59.771224 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-10-12 20:43:59.926744 | server | 0 | simulation.core | took 223 ms to update game state
2016-10-12 20:43:59.926744 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:02.047665 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1600, 837)
2016-10-12 20:44:03.404338 | server | 0 | simulation.core | took 108 ms to update game state
2016-10-12 20:44:03.404838 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:17.484189 | server | 0 | simulation.core | took 199 ms to update game state
2016-10-12 20:44:17.484189 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:21.390186 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:24.486593 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:28.184112 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:30.286833 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | lua shared heap size: 64.554 MB.
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 64 bytes (o: 202469) : ########################################
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 40 bytes (o: 128431) : #########################
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 96 bytes (o: 99687) : ###################
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | 320 bytes (o: 24362) : ####
2016-10-12 20:44:44.545138 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:44:49.077217 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:45:08.995297 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3338 ack:3328)
2016-10-12 20:45:19.036080 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | lua shared heap size: 61.920 MB.
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 64 bytes (o: 177417) : ########################################
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 96 bytes (o: 121173) : ###########################
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 40 bytes (o: 85900) : ###################
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | 320 bytes (o: 23167) : #####
2016-10-12 20:45:44.564821 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:45:44.985387 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:45:52.193306 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:39.226331 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:40.672015 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | lua shared heap size: 64.431 MB.
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | o: outstanding allocs
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 64 bytes (o: 186468) : ########################################
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 96 bytes (o: 128290) : ###########################
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 40 bytes (o: 99584) : #####################
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | 320 bytes (o: 23592) : #####
2016-10-12 20:46:44.588032 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-12 20:46:46.122226 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-12 20:46:46.359769 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
Attachments:
I’m a new user so cant upload crash.dmp
Versions and Mods:
Currently alpha 18, no mods
System Information:
Windows 10, Nvidia GeForce GTX 750 ti, external monitor
Have you attempted basic troubleshooting steps here: http://discourse.stonehearth.net/t/crashing-on-start-read-this-updated-october-28/13297:
Yes
Notes:
I’ve tried different antivirus, tried reinstalling stonehearth, even deleting the files manually and reinstalling.