I’m here today to talk about a new biome I’ve been working on! It’s called “Corruption”. Mostly inspired by the corruption of Terraria, It’s a nasty world full of… well… corruption!. It’s in the very early stages now. The mountains are somewhat similar to the Anorien Biome’s, mainly because I love them. Corruption has a lot more outcroppings on the foothills and mountains, so there are a lot of fun spots to make camps and fortresses.
Also you will notice, I’ve changed all the oak trees out to corrupted ones. They act as normal trees, so they can be grown, cut down, etc.
The columns you see in the screenshot are a part of the biome generation. there are currently 7 Ancient Monuments that randomly generate in the world. I plan on making more. Inspired by @BrunoSupremo, and the Archipelago mod, you can harvest the monuments for stone and hidden treasure!!
As you can see, some of these monuments are quite large. This one, a derelict Citadel from a bygone era.
The first version of Corruption is out! It hasn’t been tested besides anyone but me as of yet. I designed it under alpha 22. Also, the screenshots don’t do it justice. there’s a… few hidden surprises inside!
corruption_biome.smod (2.2 MB) OLD
Please keep in mind that the forum changes the name of download files. IN ORDER FOR THE MOD TO WORK, YOU HAVE TO RENAME IT “corruption_biome.smod”
NEW INFORMATION OCT 4/2017
corruption_biome.smod (2.2 MB) NEW!
Keep in Mind:
I’m constantly making revisions to the code. Thanks to @BrunoSupremo, who has picked up on a few bugs. I will be revising the biome from time to time. Keep an eye on the post.