Combat classes suggestion

Ive mentioned this before. What if the classes we’re removed. Instead a trait system or skill tree is implemented.
Knights could be one tree, ranged classes another, and front line damage dealers the remainder. You could customize their gear accordingly. Speccing your hearthling out however you’d want. Want a Archer with plate armor? A footman with Mace specialization (chance to stun) Or maybe even a Cleric with a sword and shield who can Pull aggro? This game was created for the imagination and for the ultimate creative sim type of world. Having military units that are basically all just clones and move and act the same way is kind of repetitive after your first few hundred or so hours haha. Also implementing weapon effects like i mentioned earlier with the mace. It wouldnt be too hard since the archers quiver already has this type of ability. (slow, burn, etc)

Sword: chance to parry
Mace: chance to cause stun or similar type debuff
Spears: able to hit from further away. Bonus against Bigger opponents
Axe: aside from doing slower heavier damage, has the ability to ignore a percentage of armor
2 handed weapons: Ability to have the Cleave ability (removing it from the footman)

Let me know what you guys think :slight_smile:

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I think this suggestion sounds awesome! would love to mix and match and get more creative with my battlegroups. Creating specialized units for different tasks just like in the real world. 5 out of 5 poyos! :jubilant:

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Yup, sounds good to me! Just one thing is that the cleric doesn’t start out dealing damage in the first place so that might have to be reworked. Maybe have the base cleric who just heals that upgrades to one who gives out buffs and another that has a chance to resurrect his friends.

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Currently I use 1 archer group, 1 knight group and 1 footmen group with 1 group for trainees and new guys. I have 1 cleric in each group for proper heals. Set the noobs to guard your gatehouse whilst the rest is off smacking koboldbooty.

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