Just a minor (likely irrelevant) note here: I’ve experienced “black screen forever, no radiant logo” because I was messing around with one of the game’s JSON files and forgot a comma.
But i already delete all files manualy so they can regenerate, and this morning i reinstall the game like 4 times.
Hi,
What error messages do you get from the stonehearth.exe in the main folder?
I believe one should NOT launch stonehearth from the 64 bit directory directly, so I am not surprised if that exe doesnt run.
Thanks
-Yang
Yes, is probably that. Was trying to find the problem…but like i say, the error isn’t there anymore, just black screen, or unkillable process.
Hi,
Can you please upload your latest stonehearth.log? I want to check it after the graphics driver updates.
Thanks,
-Yang
I cant post anymore, it say i reach the limit. I put my last log here:
2016-07-12 17:39:03.250804 | server | 1 | app | Stonehearth Version 0.17.0.582 (x64)
2016-07-12 17:39:03.250804 | server | 1 | core.config | user id is 0b3891f2-4803-11e6-9c00-74d435fb2cae
2016-07-12 17:39:03.250804 | server | 1 | core.config | session id is c2ae8a8a-4846-11e6-9ad2-74d435fb2cae
2016-07-12 17:39:03.250804 | server | 0 | core.system | Initializing crash reporter
2016-07-12 17:39:03.796805 | server | 0 | lua.data | lua jit is disabled
2016-07-12 17:39:03.812405 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load)
2016-07-12 17:39:05.122807 | server | 1 | resources | Modules are verified pristine.
2016-07-12 17:39:05.154007 | server | 1 | app | Running Stonehearth server on port 21819
2016-07-12 17:39:05.154007 | client | 1 | renderer.renderer | Initializing OpenGL
2016-07-12 17:39:05.154007 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-07-12 17:39:05.154007 | client | 1 | renderer.renderer | Determining window placement
2016-07-12 17:39:05.154007 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 18, 76
2016-07-12 17:39:05.154007 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-07-12 17:39:05.278808 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to “create” in developer build.
2016-07-12 17:39:05.278808 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-07-12 17:39:05.294408 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-07-12 17:39:05.762409 | server | 1 | lua.memory | lua shared heap size: 12.370 MB.
2016-07-12 17:39:05.762409 | server | 1 | lua.memory | o: outstanding allocs
2016-07-12 17:39:05.762409 | server | 1 | lua.memory | 64 bytes (o: 33426) : ########################################
2016-07-12 17:39:05.762409 | server | 1 | lua.memory | 40 bytes (o: 16547) : ###################
2016-07-12 17:39:05.762409 | server | 1 | lua.memory | 160 bytes (o: 6262) : #######
2016-07-12 17:39:05.762409 | server | 1 | lua.memory | 80 bytes (o: 5828) : ######
2016-07-12 17:39:05.762409 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-07-12 17:39:05.871609 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-07-12 17:39:05.871609 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-07-12 17:39:05.871609 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.3.0 - Build 10.18.14.4414’ by ‘Intel’ on 'Intel® HD Graphics 4600’
2016-07-12 17:39:05.980809 | client | 1 | browser | cef started.
2016-07-12 17:39:05.980809 | client | 2 | browser | Navigate called without an existing browser!
2016-07-12 17:39:05.980809 | thread4888 | 2 | browser | Doing a buffered navigation…
2016-07-12 17:39:05.996409 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-07-12 17:39:05.996409 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to “create” in developer build.
2016-07-12 17:39:05.996409 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-07-12 17:39:06.012009 | client | 2 | network | client allocating new send buffer (total: 0)
2016-07-12 17:39:06.012009 | server | 2 | network | server allocating new send buffer (total: 0)
2016-07-12 17:39:06.027609 | client | 1 | client.core | user feedback is off
2016-07-12 17:39:06.137611 | server | 2 | network | server allocating new send buffer (total: 0)
2016-07-12 17:39:11.007622 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0)
2016-07-12 17:39:16.299632 | client | 0 | renderer.renderer | window closed. exiting process
As @Relyss and @jjjshab pointed out, black screen with music is strongly associated with security software like firewalls, anti-malware, and IP anonymization.
Also check this link about the Windows Firewall:
it still shows you’re using an older driver; the build should start with 15.xx.xx.xxxx with the drivers that @Relyss linked
@jjjshab that is the last driver, 15.xxx; that number 10xxx is one of the “controllers”? i dont know the english word for that, but for example the audio “controller” is 6.xxx version. I hope u can understand me, my english is so bad.
@Albert The firewall thing i check but cant find the problem there…
In other news, with the last update the game is running fine. So, i dont know what happend with that update, but is all over now.
Thanks for all the help.