So, I was thinking about the building system again recently. Taking a peek at the city concept image dating back from the Kickstarter, I realized how difficult it would be to identify damage on those buildings, should enemies attack your settlement and take a few swings at them.
Currently, houses seem to get recognized as a whole project or entity upon their construction–or at least it seems to be becoming that way. Eventually, I assume we can define and rename structures based on their use, ownership, and combining or splitting them for various reasons (like building two separate towers, attach them with a bridge, then be able to recognize it all as one “structure”. So where does this play in with damage?
Well, I think recognizing a structure can also mean that it could have the capability to recognize “damage”–changes to its current design. Therefore, if something like a door or wall got removed, taken off, or just a few voxels chipped off of it, the structure’s health or status would reflect this to some degree.
From what I remember, Radiant has been trying to avoid outright numbers (such as unit health, which is currently a numerical value but they previous mentioned it’s a placeholder for now). So I’m interested as to how damage could be recognized in a building, fence, or wall without shoving your face into the model to visually check it or resort solely to numbers.