I was wondering what kind of visual feedback will be in the game to indicate the state of people/creatures and buildings.
Here are some questions/suggestions - with broader implications as well:
Are buildings damaged as single units? Maybe the material and size determines the overall building health, and more and more blocks get destroyed as goblins hack at it. Alternatively, individual blocks could get destroyed/damaged and need to be repaired (with scaffolding) by a carpenter, mason, etc. The effectiveness of the building could decrease as more of it gets destroyed - weavers working more slowly in a building without part of a wall?
How is armor damaged? Is there new art as an iron breastplate gets more damaged in combat, or just something like a breastplate health bar in the expanded settler view?
Do people suffer damage as a whole, simply keeling over when their health hits zero? Would a simple health bar suffice? Will their individual body parts take damage - shown in expanded view? An arm could appear broken and the ability to hold a sword or shield would be degraded. Leg wounds could decrease the unit speed. This also brings up the opportunity for headshots with archers
Maybe that’s a lot to process at once, but thanks for any answers!