Hello! So, recent discussion on the prospect of structural recognition (see Building/Wall/Fence Damage: Structural Recognition System?) led to some new concepts regarding the “Defend” tab and I figured I would revive this older thread as a suggestion post instead of a gameplay one. Currently, the tab only contains the “Red Alert” mode, but the eventual features of structural damage and combat fortification might offer some new commands, as well as some deeper organizational methods for your people.
So perhaps the “Defend” options could have different units set to them in the case of hostile engagements (as well as the option to throw all units into one command or another, such as “Red Alert” or a later “Retreat!” command, if faced with desperate enough situations). This could possibly be streamlined using squads of people, where people could be put into different squads for the different commands (for example, Arianna could be in a lumberjack or mining team of three during peaceful times, but she’s in a wall-repairing team of five during conflict, and they could be different people).