Build engine limitation led to a few building bugs
While the AI seemed to have ignored my call for building, they were still placing furniture. As seen below you will see that walls were not being created. I wanted to build a home for my carpenter, however beyond the floor the Hearthlings did not build anything. I had them remove the original structure and replace it with a smaller one INSIDE the foundation originally created. The reason for this is because it would not let me fill in the hole with dirt, as this is a current limitation.
When attempting to build the second home they did not stall with the furniture, but would not continue with the walls. I thought that perhaps because the walls we not on the same Z-level as the blocks approaching and after the build location, there might have been an issue. I dug 1 small hole next to a wall to test my theory and it appears to be accurate.
In this image you can see the initial set up with a Meal Hall being built 1Z level below. The walls would be built on that lowered Z level.
This is better shown here.
Selecting the area for mining:
Steps to reproduce:
- Build a home’s foundation and have it removed.
- Build a home 1 Z-level down (inside foundation after it is removed) and space new foundation 1 tile away from old foundation size (make foundation same height as ground).
- Watch as everything is build except walls and above.
- Remove outside dirt so that the new foundation is 2 blocks away, and see building commence.
Walls being built regardless of Z-level to foundation
Stalling due to sudden change in Z-level perhaps?
Versions and Mods:
Dev 2650, vanilla; no mods
Win10, x64. CrossFire 280X; 4670K; 8GB DDR3; installed on an SSD.