Title:
Build engine limitation led to a few building bugs
Summary:
While the AI seemed to have ignored my call for building, they were still placing furniture. As seen below you will see that walls were not being created. I wanted to build a home for my carpenter, however beyond the floor the Hearthlings did not build anything. I had them remove the original structure and replace it with a smaller one INSIDE the foundation originally created. The reason for this is because it would not let me fill in the hole with dirt, as this is a current limitation.
When attempting to build the second home they did not stall with the furniture, but would not continue with the walls. I thought that perhaps because the walls we not on the same Z-level as the blocks approaching and after the build location, there might have been an issue. I dug 1 small hole next to a wall to test my theory and it appears to be accurate.
PHOTOS
In this image you can see the initial set up with a Meal Hall being built 1Z level below. The walls would be built on that lowered Z level.
This is better shown here.
Selecting the area for mining:
Mining complete
Building commences.
Steps to reproduce:
- Build a home’s foundation and have it removed.
- Build a home 1 Z-level down (inside foundation after it is removed) and space new foundation 1 tile away from old foundation size (make foundation same height as ground).
- Watch as everything is build except walls and above.
- Remove outside dirt so that the new foundation is 2 blocks away, and see building commence.
Expected Results:
Walls being built regardless of Z-level to foundation
Actual Results:
Stalling due to sudden change in Z-level perhaps?
Attachments:
Pictures above
Versions and Mods:
Dev 2650, vanilla; no mods
System Information:
Win10, x64. CrossFire 280X; 4670K; 8GB DDR3; installed on an SSD.