Bug list for the most recent release - please comment below with details about bugs you’ve encountered to add to this list.
Building - Doodad Placement
Placing down doodads (usually windows) can be a bit buggy, I’m finding that most of the time I want to place a window on the building, it glitches and can sometimes place it in the bottom corner of the wall, half on the wooden pillar (where it shouldn’t go) - Luckily can be fixed by undo button, and seems like mouse is used to place the top edge of the window instead of the center point.
Building - Floor Editing
Seemingly switching between placing and removing floors causes a few bugs, such as the tool not selecting, or disabling soon after clicking, and placing “ghost” blocks as the mouse drags along the ground. I’ve noticed this can be solved temporarily by Double Clicking on the tool you want to use.
Building - Roof Editing
Editing the roof slows the game down quite a lot. It can take a large variety of times to make changes on the roof such as slope direction, height change and material. Potentially causes the game to slow down as well, but needs to be checked more thoroughly.
Building - Layered Walls
Clicking the wall button on your building multiple times can cause the house to place multiple walls. This occurred when the game ran slowly while planning walls around it, and clicking the wall button multiple times. May have potentially been the cause of lag in Roof Editing bug.
Building - Roof Undoing
Using the Undo button to try and remove a roof causes a few of the diagonal blocks to stay behind. Changing roof slope direction while this was in effect also bought up some errors. Will check if the diagonal blocks are built or not.
Not exactly sure what caused it, hopefully that helps. Also caused game to lag crazily. Noticed in background behind window, worker was repeatedly hitting the same spot for no apparent reason.
Progress - Sunrise Errors
On the dawn of Day 5, I got a small window showing this:
Not sure what caused it, but hopefully this picture helps. Seems like random sunrises can cause this, multiple cases reported.
System - 4th Save
Interestingly enough, after my 4th save file, it corrupted. My 3rd save file still loaded, but the 4th refused to load. May need confirming?
Stockpiles - Sorting Issues
Items seem to have interesting reactions when the categories on a stockpile are changed. Sometimes items are completely ignored even though they seem to be the right kind of item. Link to reference post
Doodads - Rearrangement
Sometimes workers will take items placed on houses and put them on other houses. Link to reference post
Crafting - Full queues
When trying to empty a full queue, may cause a bug that doesn’t remove the item on first try, which causes an error window after removing it a second time. Link to reference post
Building - Moving items during build
Attempting to move items by clicking on them while the design window is up will cause an error. Also causes the UI bug to occur. Link to reference post
Building - Scaffolding on built buildings
When loading a save file with a block of wood on top of a completed building, workers rebuild scaffolding to get the block, but trap anyone inside. This is how it is to my understanding Link to reference post
Promoting - Endless promotion
When the farmers hoe was caught on top of the Carpenter’s Workstation, the worker was unable to register the item being there. After moving the Workstation, he worker went in an infinity loop of promoting. Link to reference post
Nice little collection there . Don’t forget you can click the lines of text in the red error windows to bring up more detailed / specific grey error windows - so if you get another …\env.luac:3 error for example, click it & see what all the fuss was/is about .
i believe this issue has been raised, as someone else was attempting to construct this sort of courtyard design… the suggestion from @Tom at the time was to build ladders for your units, and that they would climb out from the inner portion…
Once the roof comes into play, the ladders stop taking effect
EDIT: continuing my hunt for bugs now Will see what else I can turn over, but this is a great build
Workers and other citiziens should run towards the flag while they are hunted by enemys - shouldnt be that hard to program i guess
beds cant placed next to each other while there is someone in the allready build bed, if they are planned and one is build and occupied, the next build bed will be lifted and is no longer reachable
It might be convenient if the scaffolding was not considered as a barrier by the villagers, it would still look realistic (they have big holes) and then villagers would not get stuck inside houses in construction.
A bug screen occured as I was placing an item inside my carpenter’s house and the sun rised at the same time (I had the item selected from the build and design green arrow when I heard the rooster). I don’t know if both events matter for the bug.
I had a Fur Rug in last position in my crafting queue. I decided to erase it from the queue because I wanted to craft 5 instead of 1. After I dragged the icon on the trash, the Fur Rug icon was still in queue. So I dragged it again on the trash, this time it disappeared from the queue but I got a bug window (upper-right corner of the screen).