I have been thinking shouldn’t blunt weapons have a chance to stun the enemy and a sharp weapon like a spear or sword could make the enemies bleed making them loss health slowly.
Oh, when i saw the title i thought you meant as in weapons lose sharpness over time and thus deal less damage. And a blacksmith had to repair them
There’s a couple of different ways to help differentiate weapons. Different damage mechanics are one way. D&D has traditionally had the concept that different critters are more or less vulnerable to different damage types (blunt damage smashes a skeleton, piercing arrows might go through it). Certain armors also are hard to harm with some weapons; full plate was nearly sword proof, it was much more effective to go after it with a hammer or axe.
Also realistically weapons WOULD wear out and break fairly regularly. While we have this romantic vision of heroes swinging their father’s swords, the reality is that weapons broke all the time (because you’re swinging them at hard stuff like shields, bones and armor). I’m not sure if weapon churn would be a good game mechanic or not; it would encourage stockpiling gear which leads to some interesting possible scenarios but I’m not sure how much that adds overall.
yes so my fathers sword must be a testament that one can hold the heritage by peace? well that was not the point, but yes it would be awesome to resmelt the weapons and make new ones or just repair the old! We also need them Axes!
That is also an amazing Idea haha
Hold the heritage by peace, I love it! Interesting spin on an old idea.
Weapon repair would be easy to implement though, and yes, we need Axes. I really hope we see some with the Northern Alliance or whatever the third faction is going to be called at least.
We’ve discussed blunt weapons and differing types a little previously–here’s one thread I remember mentioning it several times:
Personally, I’ve suggested different traits for the various types of weapons to justify their usage over others in different situations (i.e. polearms are better against undead fleshy creatures, due to their longer length–boosts courage (since you can fight them from a greater distance) and higher resistance to disease (again, distance)).
В чом вы это все делаете прпграма для саздания я интирисуюсь