Big (huge?) castle door

maybe you could just use something like blender its difficult but it should work

Yes blender… will see.

I have imported a few things into the trial version of qubicle and I have a first important information, the scale between world voxel and object voxel is 1/10!

AND I can see my first model isn’t good, a bit too small and bad resolution compared to the existing models:

So now I have a better idea on how to proceed! :smile:

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this looks amazing
did a really good job there

you should upload this as a mod maybe add a big portcullis type aswell and youd make a lot of people happy :stuck_out_tongue:

Size fixed; had to change a few things but that’s the idea. Could it be even bigger?

Now as I’m a bit in an impasse (cannot export in qb with the Qubicle trial) I will mockup a whole entry with portcullis and drawbridge to see how it looks!

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cool this seems like its going to look epic

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there may be one or two kind souls on the forum who could help you out there… :smile:

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Any goblins to try breaking in? Mouahahahhhh

:blush:

Ok, these pieces of software are lame: on one side, one very cool for modeling/coloring with excellent tools, nice real time rendering but no way to work “by layers” and can export in qb. On the other side, worst modeling/coloring tools ever, awful rendering, CAN work by layer but CANNOT export qb… This is crazy… :scream:

Ah and the worst, both are tied to a max 128x128x128 voxels zone as canvas to work on. Ridiculously small so no way to do easily a big mockup… :sleepy:

Modding is harsh, don’t know how you do guys!

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Yes, I could upload something and ask someone to do the export but that’s not a solution, I need a “normal” workflow, else no way to work properly…

Yes! I almost forgot about that :sweat_smile: Default scale for entities in the world is 0.1 I think. Awesome work on the doors, keep it up! :smiley:

About the programs… have you tried StoneVox?

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this loooks AMAZING man this looks so good

Hey, a dedicated tool for Stonehearth modders sounds really great! Is this project still alive?
Despite being pc only, I will try it and see what I can do. Tx for the pointer Relyss!

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Well, I read that it had Mac / Linux support planned, so maybe in the future… :sweat_smile:
There’s also Voxelshop, but I don’t remember if it could work for Stonehearth files…

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Yep I’ve tried it, but I had some hard time with it on the modeling side… :astonished:
I think I will end with every voxel editor installed!

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yeh modeling is a time consuming thing

Modeling is really not the problem here! Still haven’t found a good workflow… The day any soft will run on any platform will be blessed! Well I’m losing too much time for now so perhaps later I’ll give another go.

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ok you know ill try to help you as far as my knowledge can help not that it would help a lot

anything new?? on the project

Still on hold because I don’t have the correct workflow. I may return on this once the lakeside city is over.

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soow i game to check in after this while is it still on hold?