Yeah, i might go and make the fingers move a little so that doesn’t happen, i just wanted to try it and see how it looks in te long run(in other words, see if i get sick of it)
Your animations are correct, but lets just say… It’s running the opposite way?
Try flipping it over so it moves like yours is played backwards,
@Hyrule_Symbol
Wouldn’t this be more accurate to treading water? The entire movement is all in your arms, since they don’t have arms, it should be in their hands…
You’d want your hands already spread all the way at the down stroke, and gather them a when you’re pulling up, since you wouldn’t want to move downwards again after trying to move up
And octopus is a very good example, and an acurate one
It’s not bad, i’d say it’s good, and would gladly use it if it was one of my options against making it myself
What i want to emphasize is the visualization of momentum and force, your animation has a decent motion, but imagine duing that motion yourself inside water
Really, try it in real life, that’s your biggest data when animating, how ‘you’ would move, Every part of your body is the data for how your object moves
The movement of a bird is very efficient and effective, carrying max force in the down stroke and minimum in upstroke, meaning maximum horizontal surface at the down and minimum at the up, this naturally leads to a somewhat ocpopus-like motion, of course the birds wing doesn’t look like that as it’s super fast, and has less curving points than an octopus, But,
If you imagined having 8of those wings, you can imagine it looking a little like an ocpopusC but the momentum and force feeling exactly the same
…
Are we talking about the chopped fingeres? If that was the case, i’m wasting my time explaining this
The whole ‘what you do in life’ is what I was saying to begin with.
Your animation looks like they’re lifting their hands from their sides and ‘flapping’ them in the water that way.
Now I might be treading water wrong, but when I do it the motions all in my shoulders/arms not my wrists.
But since rotation shoulders upwards looks like shit you’d just want to rotate on the Z-axis.
I’m trying to show the motion on the left where it’d be the equivalent of rotatng at the shoulders.
Yours appears to be doing this motion on the right where it’s the equivalent of just moving your wrists.
(Click the image, discourse doesnmt seem to want to show the whole thing)
While you are definitely right at that she doesn’t have ‘swing’ of a swimming stroke, but she also has as big fish tail, she wouldn’t need that much force to keep herself up(so making it too forceful would make it look like she should go up, not hover), just enough to balance her, but you are right she does lak the movement, but it’s okay for me and the creature that she is
What i think is missing in your animation is the upper part of the drawing, where the hand and arm gathers up to form as little surface as possible, and mostly getting vertial in shape, and the hand is a little off sync with the arm position, it looks like it’s ‘actually’ floating
The most difficult animations I’ve made were probably the dragon flying animations(A tail and wings to worry about!) Though I benched that for the time being, I’ll probably revisit it eventually.
Oh the wings weren’t hard, the hardest part was the transitioning the dragon from walking to flying.
To get that folding effect that wings would do.
Here’s the current flying animation, there’s changes to be made, but queen dragon’s been pushed to a lower priority.
(the little up-kick in the tail is probably a major thing that needs to be changed)