I figure I’d show a few shots of my current progress in Alpha 6. Without further ado, I present the growing city of Grand Sina!
Here’s the photo some of you may have seen before. As you can see, I’m trying to create as authentic of a town as I can currently. So, let’s look at the first buildings I made!
These were the first two structures of the city, a two-story house and a carpenter workshop (out of stone!). The roof of the house was tricky to make, so I ended up creating a roof out of the floor materials and came up with what you see.
The interior isn’t too fancy, it was mainly just intended as a proof of concept in Alpha 6, considering the construction mechanics changed. I’m happy to say the old tricks are still working quite well, and are available to your desired exploitation.
Here was the next little mini-project, the Scarlet Lantern Chapel.
The story behind it was that I was looking for the wall lanterns I had recently ordered from the carpenter shop. And when I saw the deep red lantern in my stockpile, I thought:
W-What the heck is THAT??? I don’t remember THAT bug from the Discourse!!
Apparently, the lantern is actually a ‘high-quality’ item from the carpenter, obtainable once they reach a high enough level. So I thought, “What else should I do, except build an entire structure for it?”
Here’s a day and night picture of the current progress! This is approximately only a fourth of the area I want to develop, so there’s lots left to do! The area in the lower left is my current task, a warehouse area for all of the items and crops so there aren’t goods laying all over the place.
Current Population: 13
Well, that’s it for this initial update! If there’s anything particular you’d like to see or recommend for the town, mention it and I’ll consider adding it at some point! I’m a bit short on stone, but I haven’t attempted the building glitch as of yet or try the secret mining menu.
See you again soon!