Hello, everyone! It’s been a while since I’ve posted one of my larger, crazier projects. So, allow me to reveal my latest antics!
First off, allow me to say…the game’s engine has become immensely better with the recent updates. I’ve gotten this game to go farther than I ever have–nearly to the end of Rainmun, the third month of the Stonehearth year! Previous projects have only gotten to about the beginning of Dewmun (month two).
So, what to build? We just got water and multistory buildings. I’ve already made several multistory structures so far, so let’s go for water first. Thanks to @phector2004’s recent testing of funnels with water ([see here, from Alpha 10 Snapshots][1]), I know we can shape water’s flow a little bit.
So why don’t we build a giant shrine with a statue head in the wall with water flowing out of the eyes into a collection pool and canal?
Concept Found!! Start work on the Diluvium Shrine!
So, I started out with making a mountain shrine around a water source.
And… Done!
I decided to go for an Antiquity-era style (Greek and Roman), with an open-air shrine with the fountain basin and a Parthenon-esque temple with a golden altar, shaped like a water droplet. After that, I added some formal stairwells to ascend up to the shrine on either side of the canal.
But…
The game’s still working! That’s not acceptable. I’m not done until I’ve driven the game engine to crash and burn itself under lua and pathfinder strain!
So… Time to Push the Envelope!
And…Done! Again!
Behold, Diluvium City!
Here’s where the new improvements to the structure builder come in! If you look carefully, you’ll notice I’ve used a combination of authentically-built houses (using the normal floors, walls, and roofs) and the beloved Slab tool. I even used the brick road colors and stone wall colors to make a few new roof designs! (You can also see this with the Shrine.)
I went ahead and manually added curves to all of the city roads, leaving a few spots for public benches. As you can see, the Hearthlings enjoy these locations for eating!
So–now to release the mountain spring!
Will it work…??
YES!! IT WORKS!!
The Diluvium Canal is successful!
So, allow me to show a close look at some of the features/details of the city!
WEST DISTRICT
Here, we have the Carpenter’s and Weaver’s workshops. There are also several market vendors set up here, offering a healthy trading community here in the city. There are also several warehouses here to store the massive amounts of resources, goods, and food collected.
Now, let’s cross the bridge to…
EAST DISTRICT
On this side of town, we have the Mason and Blacksmith area, with a Fire Pit and the Camp Standard set up in the public plazas. This side of town hosts the larger concentration of residences, as seen with the two-story red- and blue-roofed structures. This side sure likes banners, giving it a more celebratory or patriotic feel!
And finally…
SOUTH DISTRICT
This area lies below the mountain steppes. Here are a few modest homes, several plots of farmland, and more storage for the city. There’s a lot of goods to store! (The Diluvians are looking forward to potentially discovering crates or barrels in the near future.) There’s also the artificial lake to collect the water flowing from the mountain peak.
It’s also home to some of the most comfortable fence posts.
Anyway, that’s it for the project! And even after all this, I can still sort of do things in the game. Don’t get me wrong, there’s noticeable pathfinder delay, and I had to turn off lighting effects and seriously reduce the draw distance–I think we’ve met our goal here for now!
I still have a working save, so if anyone would like me to share more photos of certain structures or areas, just let me know!
Until Next Time… See You Later!!
[1]:
Post your Alpha 10 Screenshots!