Personally, I am strictly against adding autonomous machinery. The fact that the turrets are “self-driving” already bothers me a lot. I have always seen Stonehearth as this cutesy fantasy world where people whack goblins with swords and magic and stuff, and as such, high-tech sentient robots/turrets seem so out of place.
I would prefer if the machinery created by the engineer were “Hearthling-controlled,” so turrets would have to be handled by a hearthling. No high-tech robots please!
Now that I’ve made it obvious that robots are a big no for me, we’re left with 3 more things.
- Tamed animals
- Magic based sentient creatures (Summoned golems and stuff)
- Other sentient races (Rabbits, Goblins, Orcs, etc)
Tamed animals
Animals fighting along with their owners is nothing new. Big beasts being thrown into combat to wreck some enemies, hounds helping thier owners beat an opponent… we’ve probably all seen or heard of that.
Heck! Goblins do that already with their wolves!
This is one of the things which could be made in terms of “non-hearthling” fighters. We could have a Beast Master class whose job would be to train such animals, and then they would help defending the town.
In peace time they would interact with Hearthlings, and obviously they would have to be fed.
Creatures summoned with magic
This is a very common thing in fantasy. Powerful sorcerers summoning big golems to battle, or small golems to do their menial tasks, animating weapons and stuff, or even just creating mirror images of themselves. There are so many options.
Creatures like these are most likely “brainless” and would probably need zero interaction with Hearthlings. They would eat no food, and would not need to sleep. When they are killed in combat, the summoner could simply summon another. Sounds awfully overpowered if put like this.
Of course, if it was so easy, why would anyone bother with real Hearthlings? There would have to be a limit of some sort, like:
- An upkeep cost. A magical substance or something.
- Limited number of creatures per summoner.
- Each summon would last a limited time.
But this doesn’t just end here…
What do these summoned creatures do?
Do they fight? Do they help with tasks in the town? Both? How efficient are they at it?
- Once we involve magic, there’s really no reason why we can’t have both fighter and laborer summoned creatures.
- But obviously, these would have to be less efficient than your average Hearthling, otherwise everyone would just mass-produce these creatures and let their Hearthlings idle all day and night.
What does the summoner do?
Is it a new class? If so, is it a combat class? If not a combat class, then what other things they do?
- To be fair, nothing dictates that summons would have to be strictly limited to just one class. We could have a wizard class who would have a golem companion to aid them in battle, and we could also have a Herbalist who accidentally mixed the wrong herbs and summoned a flower golem or something who helps tending the garden or whatever.
- Introducing a class just for the sake of having a magic pet is obviously not a good idea. The class as a whole needs a purpose, it needs to fill a void. “Oh, we have no magic combat class yet? … let’s add a wizard who can also summon minions.” sound way better than “I want a magic minion, let’s add a class.”
Other sentient races
The first question we want to ask here is: Why would they want to join?
- Are they cast out by their tribe? If so, is it really wise to have a person who isn’t liked by their own? What guarantees that they won’t make problems here?
- Their homeland was destroyed, and they need a new home? Well that sounds reasonable. But will they jump ship the moment a tribe of their own race passes by?
- They left home to seek adventures? But if so, can we expect them to travel further at some point, seeking more adventurous adventures?
Once we have all settled and our new guy/gal signed a contract that they won’t make troubles and won’t ever leave, we can head on to the next question…
How will they fit in?
- Can we expect our own Hearthlings to accept this weird newcomer?
- Can we expect this newcomer to respect the rules of our town?
We can color it as much as we want, and even throw it under the rug and try to forget, but it is very much part of human nature to have prejudices. Our Hearthlings would likely get suspicious of this weird little guy who calls himself a goblin, and likely wouldn’t trust him at first. Over time perhaps they would get used to him, and would learn to like him.
And then we have our little goblin who has come from a vastly different culture than what the Hearthlings have. At first he would probably cause some troubles, steal things (as goblins do) and be a mischievous little creature, etc… This would probably annoy the Hearthlings until the goblin learns to behave.
What would the newcomer do as part of the town?
Tricky question, huh?
First let’s have a look at what goblins do right now.
- They sit around their campfire doing nothing.
- They occasionally sneak into our town, wreaking havoc.
Well… not helpful is it?
First we would need to establish what sort of roles a goblin society in Stonehearth would have. From what we have now:
- Worker goblins
- Fighter goblins (Leather armor / red armor)
- Ninja goblins in pijamas
Apart of these, their societly would probably consist of things like:
- shaman (well, every tribe has a shaman)
- cooks (they probably eat)
- weaponmakers (because they have weapons)
- hunters (for food and leather for clothes)
- clothmakers (since they aren’t naked)
- beast masters (because they have those wolves)
So what I intend to say is that a different race would probably be able to take tasks what their society already has.