I’ve made a few models in Qubicle and am trying to figure out how to animate them.
I suspect the pre-process goes like this:
Model your critter.
Break the model into various moving parts. Have each part be in a separate matrix.
Export as an .obj file.
Import to an animation program like 3dsMax or Blender.
Create a skeleton, rig the model to it, etc.
Is this correct?