And We're Back To This Again


#1

The Hearthlings take off with the pile of dirt and the hole never gets finished. This one has been sitting here for an in-game week, the workers are all allowed to build, and rather than work on this they’ve been chilling by the hearth doing a whole lot of nothing.

I thought this got licked a year ago?

Anyone else having this issue (again)?


#2

Does saving and reloading help? In case the dirt is stuck in some inventory or something somewhere?


#3

No, it hasn’t helped.


#4

happened to me last week. no clue who’s inventory it was in… I canceled it by entering build mode, clicking on it, then hitting delete to destroy building. it works on the plot. I then had a geomancer fill in the floor later in the game.


#5

I think we need a mod which spawns camp on ground level without the hole.


#6

seconded. the hole making behavior is just anoying. -think- shouldnt be too hard really. might look into that


#7

I still don’t understand why the camps do that, is it a design choice or done for performance/engine reasons? :thinking:


#8

It was made before blueprints could sink into the ground I think, like the wolf enclosure that didn’t hold the wolves in after some time, it’s just… Old


#9

I believe it’s also partly because encounters couldn’t change/replace terrain at the time that encounter was made, only remove (mine) it. So I suspect the full story/answer is

as a design choice they wanted the goblin camps to have a dirt floor, at the time the encounter was added this was the best way to achieve that, and once new options were added there was too much higher-priority work being done for them to justify going back and changing the encounter; particularly when they’d already put the effort into a work-around to replace the grass

I’ve put that in quotes though because it’s just my interpretation, though.

One interesting thing to note: if using a geomancer to replace the grass, all of the grass will be the default level colour; so if the camp intersects with any of the lighter stripes around the edges of level changes then the geomancer’s grass won’t match with them. However, the “un-mine” function of replacing the camp’s grass will restore the blocks as they were before the camp spawned (or at least that’s how it went last time I bothered to fill the hole – often I leave it and some of the walls to mark the site of the battle, or build over it, or do some other roleplay-driven thing.) So the dirt pile is clearly remembering the terrain that was there before, rather than just creating new terrain… actually if I recall correctly the way the grass is replaced is the same method that building demolition uses to restore the terrain, I know the dirt pile was added at the same time as building demolition was.


#10

Yes. And I found the dirt pile stored in a stockpile.