[ALPHA] Robocraft


#1

Robocraft seems like quite a lot of fun! I’ll be installing it very soon… Did I mention it’s free?

This is what I got from the IndieDB page for the game…

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Hoverblades, and Plasma Cannons
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against users from all over the world

  • Over 100 cubes and components to collect and combine to make a million different Robot designs
  • Watch as you enemies Robot breaks apart cube by cube as you destroy them with powerful weaponry
  • Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
  • Invite Friends, chat in game
  • Form Platoons and battle on the same team
  • Save your Robots in the Garage in the cloud
  • Access your game account from any PC anywhere via Robocloud
  • Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

#2

well… robots, crafting, plasma cannons! and indie… im there! :smile:


#3

lol it looks like the buildsystem from Kingdom Hearts ^^ Build your own “ship” and shoot all down xD


#4

Looks cool, I will check it out later


#5

Here’s my latest robot… I call it… Metallic Demise. It’s actually quite powerful, fast, and strong. It also turns so much that had to add stabilizers, as it kept tipping.

It has four duel drive wheels, 6 top laser cannons, and hella load of defence. :smile:


#6

Well, I had a quick look and I thought it was quite awesome! Thanks so much for introducing this game to me, and I’m sure I’ll have a lot of fun…

And lost productivity…

But that’s what happens with all good games, right? :wink:


#7

Isn’t there something with platoons or something? :wink: :wink: :wink:


#8

Wow… I think I’ve come up with quite a good design… I call it the Terrarondure… or Earthorb.

It’s small, so it’s kinda hard to hit. It has 4 Duel Drive Wheels, and also 4 Hover Blades, meaning it can fly and drive. It has decent fire power, and decent defense. It also has 2 thrusters, for extra speed.


#9

Had a quick look, nice fun with the default vehicles, now I’ll try to make an own design :slight_smile:


#10

Making your own designs is lots of fun… as you can tell. :wink:


#11

Indeed it is - albeit having the poor machine shot to pieces by enemies is sad, crawling onto the enemies base on the last two wheels because it was robust enough for two close quarter battles is rewarding though!


#12

Did you realize that the heavy chassis cubes have the same armor effectiveness as the light cubes? They are used for ballast.


#13

Thanks for putting this up. I had some fun with this game. Kind of addicting even with all it’s shortcomings. My take on the game: (Instead of my usual wall of text I’ll just put a few points up)

This game is quite a lot of fun to play but it frustrates me in several ways at the same time.

Positive:

  • Quick matches
  • Very Quick to get a match with the matchmaker compared to games with much higher server populations.
  • Matches are of close tier groups especially considering very low server populations compared to other FTP MMO FPS games. (unless you play at a time with very low population, but even then the tier spread is pretty small.
  • Very good pace of progression, maybe even too quick
  • Due to the nature of the game, you can upgrade your vehicle after pretty much every battle

I haven’t reached the highest levels of equipment, but after about 8 hours of play I’m almost 1/2 way there on most types of tech. Research goes quite quickly, it does take longer to earn the in game credits to keep up with your tech, but it’s still a quick progression.

Negative:

  • Vehicle editing is done completely wrong. They should look at the KSP vehicle editor, or even Lego Digital Designer (which is even better at it). RC uses minecraft style voxel editing which is very, very, very, cumbersome compared to a proper 3D module based object editor.
  • Although the 3D engine seems quite capable the in game assets are of quite poor quality for the most part. (for example you can literally see the corners and edges of the sky box, so it looks like your playing inside this giant cube with very cheesy paint of different alien sky’s. The star’s on the sky box look horrible, like big blobs.)
  • Due to the vehicle classification system it’s very easy to build a small vehicle with a few high level components that will be classed as tier 1. So a high level player can easily go Noob stomping with powerful weapons, which is not good for people just learning to play.
  • There are no penalties, or scaling system for vehicle designs. The limits are linear. So you can spend all your available build points on a vehicle with say 40 guns on it.
    I would suggest they should have some sort of scaling increase in design points for increasing numbers of the same type item (except chassis blocks). This would allow for extreme designs but make you sacrifice more of your available design points for them.

Well, a bit more of a WOT then I was thinking but hopefully it’s helpful for some. I guess I should put something like this on the Robocraft forums, but this is my favorite online discussion community so I like using the time I spend writing online here :smile: .

Edit I do realize this game is still in Alpha (strange when they are selling in game currency). Hopefully they improve on some of these shortcomings.


#14

I agree that things are not very balanced at the moment and that editing is a bit of a hassle.
Switching between cubes to use is also not very intuitive.

But as much room for improvement there still is - the basic concept is sound and the short matches remind me a lot of counterstrike. Having short matches is a matter of personal tastes I assume, in this setting I like it.


#15

I feel the prices for cubes (not weapons, movement etc but the cubes them selves) are a bit over priced. 75rp for 1 Armored Cube L1? No thanks. 400 for the next? Get out.

They’re a bit too expensive for the quality of them.


#16

Here’s my current tank.

Features:

  • Complete L1 armour frame
  • Pilot is in L2 armour cocoon with 2 layers L2 armour and 3-6 layers of L1 armour in front
  • Each cube of armour is placed to dirctly protect a key componenet. 3 layers front, 2 sides 1-2 rear.
  • Each weapon base is protected in layers with the main L3 gun having the most (if you knock out the base of a wepon it is gone)
  • All 5 guns have a clear forward view so they can all fire forward.
  • at least 3 guns can fire in any direction, Main L3 gun can fire 360.

I designed it by strategically placing each block to cover components for all angles and minimize blocks used for structure, while still creating redundancy. After max amount of blocks placed (keeping it at max for tier 3) I swapped out cubes for profiles to make it look nice. I’m assuming that a profile cube provides just as much protection as a full cube even though it weighs less. They both have the same armor rating, but I’m not sure if it’s based on total mass or just the amount of damage the cube will take.


#17

I hope this doesn’t turn into a pay to win game, but I guess the devs need to eat somehow.


#18

Personally, I think it won’t. At all. Premium members get more for playing less games, but seeing the games are short, you can easily do as well as a premium with ease. (I’m saying this as an ex-premium player.)

Also, @2_Zons, I think I played you in a game at random the other day. :wink:


#19

Anyone else have this issue?

I’ve been building my 'bot, and then when I begin fights the game doesn’t load my robot correctly and I get about half my machine cut off. It’s really weird and I’m not seeing it in other people’s games.


#20

Make sure all parts of your bot are connected together. If they’re not connected, then they disappear.