Hello community! This summer, I’m starting work on my own game. Currently, due to lack of a better name, I’m calling it Thunder Space. It’s going to be a Sci-Fi base building and combat game.
I’m working toward a midpoint style of base building between traditional RTS like StarCraft and recent base-maintaining games like Boom Beach. I want failing to defend to be more punishing than Boom Beach, but less punishing than StarCraft.
The combat will likely be raid-based like Boom Beach, where you keep any units that survive the attack or if you retreat, but with some of the combat mechanics similar to Tactile Wars where you can assemble formations.
I’d love to hear any suggestions, here or on the Thunder Space Trello.
Also, if you are interested in helping with the game, join my Discord Server.
Edit: Discord Link now never expires.