You decide. If you go to 1:46:00 in [the latest livestream] you’ll see some sneak peek early gameplay of the carpenter. You don’t control each units movements directly … they have their own ‘free will’ if you like … but from what we’ve seen and heard it would seem that you guide and orchestrate your settler’s behaviour in a similar fashion to dwarf fortress et al.
: Twitch[quote=“Remus, post:6, topic:145”]
If special food-items improve mood / productivity / boost skills: Can the player assign groups / individual citizens to be the only ones allowed to take that item?
No answer to this yet … there has only been passing comments regarding special food if I remember rightly, and as for restricting access to certain foods we’ll have to wait and see.
From a gameplay point of view it would make sense that if you created, for example, a food item that improved combat ability, you’re gonna want a combat unit to consume that, and so having a free for all over who gets to eat it would just make the item a bit redundant. Ultimately - watch this space.
My guess would be that perhaps certain gear will have prerequisites for use … for example a unit’s level/ ability in certain areas might effect the weapons/ gear they can utilise? I wouldn’t worry about new recruits picking up the gear you want your best soldiers to have, I’m sure there’ll be the system in place to prevent such things from happening