One of my footman finished fighting off some goblins, grabbed some wood and continued patrolling. He was in a party all by himself and I had just turned off the alarm. Best guess is the AI said gather before he went back to patrolling? Makes for a very funny pic though! I couldn’t stop laughing. Build is the brand new “i can’t use all the memory up” 64 bit edition! Loving it.
HA! It sort of fell off him when he got hungry!
I had this happen to me prior to the new build, and so it’s not specific to it.
Usually happens if the footman is carrying something to a stockpile and then switches to patrol mode.
Just needs a drop_carrying command to the patrol_action. ( I think… but I’m totally making this up.)
So you are thinking the footman still have the carry in their profile? Or is the patrolling being called in the idle after a carry is?
Not entirely sure, as I’ve been away for a few months and haven’t seen this issue in a while.
Looking at the footman inject commands - carry isn’t in there. Begs the question, are injected commands in addition to the worker class, or an override? In which case they should be able to build too, and I haven’t seen that.
Let me see if I can inspire a footman to do something else.
Lol that is too funny. I love alpha bugs…or is it a feature?
Odd…it is the same head…i’m sure the is just coincidence…
All is in the image below.
i dnt know why.
A9 Build 256
that he move something isnt new ^^ because when you have a footmen and more stockpiles then footmen he helps like a normal worker - sooo the bug is more that he helps or that he doesnt dro the item when he get a patrolroute ^^
He’s not actually carrying the item. See last screenshot, the hand is behind and the item is floating / stuck.
If we could manage to repro and record it in video or gif…
well hes not carrying it, but he does go pick it up as if he was a worker…
I have encounteret it too.
Ill try to “catch him” on video next day.
hmmm perhaps this is stucked to the issue that when you have more footmen then stockpiles they will help like a worker?
i believe it is, though when i first got it i only had 1 footman
1 footmen but no stockpile? hmmmmmmm perhaps they are not related xD but to be honest i havent seen it till today and like you see i have played it very oft to test all bugfixes and translations xD
[quote=“Wiese2007, post:17, topic:10116”]
but to be honest i havent seen it till today
[/quote] ive only had it happen twice, and that was in alpha 8.
I have seen it in Alpha 9 too, forgot to mention it. Changing footman back to worker seems help, but it’s funny glitch/bug. Because, he drop of weapons and grab “belt-stuck” wood and carry it to the stockpile.