Summary:
I started playing alpha 15 just today, created new save. I noticed that after 10-15 minutes into gameplay, my game crashes without any message or crash report, or even without windows message about Stonehearth.exe stopped working. First, i assumed it was random crash, so I ignored it. But after 3-4 times it repeated… well i gave up, i can’t play.
Stonehearth.log:
2016-03-22 23:40:25.452933 | server | 1 | app | Stonehearth Version 0.15.0.537 (x64)
2016-03-22 23:40:25.454933 | server | 1 | core.config | user id is ed37a384-b3d6-11e5-a4c7-bcee7b8a0d4b
2016-03-22 23:40:25.454933 | server | 1 | core.config | session id is 11c86f32-f07f-11e5-a942-bcee7b8a0d4b
2016-03-22 23:40:25.456933 | server | 0 | core.system | Initializing crash reporter
2016-03-22 23:40:25.977963 | server | 0 | lua.data | lua jit is disabled
2016-03-22 23:40:25.984963 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load)
2016-03-22 23:40:27.229035 | server | 1 | resources | Modules are verified pristine.
2016-03-22 23:40:27.266037 | server | 1 | app | Running Stonehearth server on port 55923
2016-03-22 23:40:27.266037 | client | 1 | renderer.renderer | Initializing OpenGL
2016-03-22 23:40:27.266037 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-03-22 23:40:27.278037 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-03-22 23:40:27.278037 | client | 1 | renderer.renderer | Determining window placement
2016-03-22 23:40:27.278037 | client | 1 | renderer.renderer | Selecting monitor at 8, 52
2016-03-22 23:40:27.278037 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-03-22 23:40:27.292038 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-03-22 23:40:27.462048 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-03-22 23:40:27.462048 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-03-22 23:40:27.462048 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 358.91' by 'NVIDIA Corporation' on 'GeForce GTX 760/PCIe/SSE2'
2016-03-22 23:40:27.652059 | client | 1 | browser | cef started.
2016-03-22 23:40:27.652059 | client | 2 | browser | Navigate called without an existing browser!
2016-03-22 23:40:27.653059 | thread1076 | 2 | browser | Doing a buffered navigation....
2016-03-22 23:40:27.668060 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-03-22 23:40:27.677060 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-03-22 23:40:27.682061 | client | 2 | network | client allocating new send buffer (total: 0)
2016-03-22 23:40:27.710062 | client | 1 | client.core | user feedback is on
2016-03-22 23:40:27.732063 | server | 1 | lua.memory | lua shared heap size: 13.469 MB.
2016-03-22 23:40:27.732063 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:40:27.732063 | server | 1 | lua.memory | 64 bytes (o: 29007) : ########################################
2016-03-22 23:40:27.732063 | server | 1 | lua.memory | 40 bytes (o: 14122) : ###################
2016-03-22 23:40:27.732063 | server | 1 | lua.memory | 48 bytes (o: 8539) : ###########
2016-03-22 23:40:27.732063 | server | 1 | lua.memory | 72 bytes (o: 5971) : ########
2016-03-22 23:40:27.732063 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:40:27.736064 | server | 2 | network | server allocating new send buffer (total: 0)
2016-03-22 23:40:36.620572 | server | 0 | mod stonehearth | ai slow start is enabled
2016-03-22 23:40:36.620572 | server | 0 | mod ai | cpp ai is enabled.
2016-03-22 23:40:36.753579 | server | 0 | ai.execution_frame | (2126 Leona Farstrider)[t:1 f:1 (stonehearth:top) L:00000000049498A0] ai slow start is 0
2016-03-22 23:40:36.761580 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:40:36.793582 | client | 1 | rpc | critical error in http reactor: could not trace[trace 147 7]
2016-03-22 23:41:18.705979 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:41:18.980995 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:41:19.247010 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:41:19.513025 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:41:24.514311 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | lua shared heap size: 22.342 MB.
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | 64 bytes (o: 38440) : ########################################
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | 40 bytes (o: 18259) : ###################
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | 320 bytes (o: 14682) : ###############
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | 48 bytes (o: 9258) : #########
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | 96 bytes (o: 6847) : #######
2016-03-22 23:41:27.740496 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:41:33.625832 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:02.849504 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:11.995027 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:20.042487 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:27.435910 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:27.791930 | server | 1 | lua.memory | lua shared heap size: 89.354 MB.
2016-03-22 23:42:27.791930 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:42:27.791930 | server | 1 | lua.memory | 40 bytes (o: 612186) : ########################################
2016-03-22 23:42:27.791930 | server | 1 | lua.memory | 56 bytes (o: 237600) : ###############
2016-03-22 23:42:27.791930 | server | 1 | lua.memory | 64 bytes (o: 183261) : ###########
2016-03-22 23:42:27.791930 | server | 1 | lua.memory | 320 bytes (o: 26860) : #
2016-03-22 23:42:27.791930 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:42:36.090405 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:42.837791 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:48.242100 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:42:54.600464 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:08.842278 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | lua shared heap size: 23.186 MB.
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | 64 bytes (o: 44795) : ########################################
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | 40 bytes (o: 23033) : ####################
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | 320 bytes (o: 14967) : #############
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | 48 bytes (o: 9701) : ########
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | 96 bytes (o: 8222) : #######
2016-03-22 23:43:27.803363 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:43:37.209901 | server | 0 | simulation.core | took 152 ms to process job list
2016-03-22 23:43:37.245903 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''.
2016-03-22 23:43:37.245903 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''.
2016-03-22 23:43:37.413913 | server | 0 | simulation.core | took 115 ms to process job list
2016-03-22 23:43:37.489917 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:37.645926 | server | 0 | simulation.core | took 155 ms to process job list
2016-03-22 23:43:37.910941 | server | 0 | simulation.core | took 164 ms to process job list
2016-03-22 23:43:38.182957 | server | 0 | simulation.core | took 155 ms to process job list
2016-03-22 23:43:38.451972 | server | 0 | simulation.core | took 161 ms to process job list
2016-03-22 23:43:38.678985 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:38.822993 | server | 0 | simulation.core | took 141 ms to process job list
2016-03-22 23:43:39.087008 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:39.233017 | server | 0 | simulation.core | took 144 ms to process job list
2016-03-22 23:43:39.470030 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:39.609038 | server | 0 | simulation.core | took 137 ms to process job list
2016-03-22 23:43:39.838051 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:39.984060 | server | 0 | simulation.core | took 144 ms to process job list
2016-03-22 23:43:40.249075 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:40.392083 | server | 0 | simulation.core | took 141 ms to process job list
2016-03-22 23:43:40.588094 | server | 0 | simulation.core | took 139 ms to process job list
2016-03-22 23:43:40.687100 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:40.834108 | server | 0 | simulation.core | took 146 ms to process job list
2016-03-22 23:43:41.072122 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:41.210130 | server | 0 | simulation.core | took 135 ms to process job list
2016-03-22 23:43:41.472145 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:41.620153 | server | 0 | simulation.core | took 146 ms to process job list
2016-03-22 23:43:41.834165 | server | 0 | simulation.core | took 123 ms to process job list
2016-03-22 23:43:41.928171 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:42.071179 | server | 0 | simulation.core | took 141 ms to process job list
2016-03-22 23:43:42.291192 | server | 0 | simulation.core | took 157 ms to process job list
2016-03-22 23:43:42.405198 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:42.547206 | server | 0 | simulation.core | took 140 ms to process job list
2016-03-22 23:43:42.797220 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:42.940229 | server | 0 | simulation.core | took 141 ms to process job list
2016-03-22 23:43:43.213244 | server | 0 | simulation.core | took 164 ms to process job list
2016-03-22 23:43:43.502261 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:43.654269 | server | 0 | simulation.core | took 149 ms to process job list
2016-03-22 23:43:43.860281 | server | 0 | simulation.core | took 150 ms to process job list
2016-03-22 23:43:43.977288 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:44.119296 | server | 0 | simulation.core | took 140 ms to process job list
2016-03-22 23:43:44.388311 | server | 0 | simulation.core | took 182 ms to process job list
2016-03-22 23:43:44.516319 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:44.659327 | server | 0 | simulation.core | took 141 ms to process job list
2016-03-22 23:43:44.881340 | server | 0 | simulation.core | took 143 ms to process job list
2016-03-22 23:43:45.000346 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:45.144355 | server | 0 | simulation.core | took 142 ms to process job list
2016-03-22 23:43:45.431371 | server | 0 | simulation.core | took 167 ms to process job list
2016-03-22 23:43:45.642383 | server | 0 | simulation.core | took 107 ms to process job list
2016-03-22 23:43:45.749389 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:45.897398 | server | 0 | simulation.core | took 146 ms to process job list
2016-03-22 23:43:46.140412 | server | 0 | simulation.core | took 184 ms to process job list
2016-03-22 23:43:46.265419 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:46.405427 | server | 0 | simulation.core | took 139 ms to process job list
2016-03-22 23:43:46.638440 | server | 0 | simulation.core | took 178 ms to process job list
2016-03-22 23:43:46.773448 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:46.923456 | server | 0 | simulation.core | took 148 ms to process job list
2016-03-22 23:43:47.137469 | server | 0 | simulation.core | took 152 ms to process job list
2016-03-22 23:43:47.266476 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:43:47.581494 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua!
2016-03-22 23:43:47.581494 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua!
2016-03-22 23:43:48.763562 | client | 1 | rpc | critical error in http reactor: could not trace[trace 1492 7]
2016-03-22 23:44:09.223732 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-03-22 23:44:09.301736 | server | 0 | simulation.core | took 113 ms to update game state
2016-03-22 23:44:09.301736 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:44:27.825796 | server | 1 | lua.memory | lua shared heap size: 56.064 MB.
2016-03-22 23:44:27.825796 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:44:27.825796 | server | 1 | lua.memory | 64 bytes (o: 177650) : ########################################
2016-03-22 23:44:27.825796 | server | 1 | lua.memory | 40 bytes (o: 95727) : #####################
2016-03-22 23:44:27.825796 | server | 1 | lua.memory | 96 bytes (o: 93952) : #####################
2016-03-22 23:44:27.825796 | server | 1 | lua.memory | 320 bytes (o: 24155) : #####
2016-03-22 23:44:27.825796 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:45:27.841229 | server | 1 | lua.memory | lua shared heap size: 69.000 MB.
2016-03-22 23:45:27.841229 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:45:27.841229 | server | 1 | lua.memory | 64 bytes (o: 206598) : ########################################
2016-03-22 23:45:27.841229 | server | 1 | lua.memory | 96 bytes (o: 145518) : ############################
2016-03-22 23:45:27.841229 | server | 1 | lua.memory | 40 bytes (o: 133574) : #########################
2016-03-22 23:45:27.841229 | server | 1 | lua.memory | 320 bytes (o: 25428) : ####
2016-03-22 23:45:27.841229 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:46:27.858661 | server | 1 | lua.memory | lua shared heap size: 63.160 MB.
2016-03-22 23:46:27.858661 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:46:27.858661 | server | 1 | lua.memory | 64 bytes (o: 190889) : ########################################
2016-03-22 23:46:27.858661 | server | 1 | lua.memory | 96 bytes (o: 116308) : ########################
2016-03-22 23:46:27.858661 | server | 1 | lua.memory | 40 bytes (o: 105604) : ######################
2016-03-22 23:46:27.858661 | server | 1 | lua.memory | 320 bytes (o: 25140) : #####
2016-03-22 23:46:27.858661 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:47:17.303490 | client | 0 | client.core | starting save.
2016-03-22 23:47:17.304490 | client | 0 | client.core | saved.
2016-03-22 23:47:17.315490 | server | 0 | simulation.core | Starting save.
2016-03-22 23:47:18.004530 | server | 0 | simulation.core | Saved.
2016-03-22 23:47:18.007530 | client | 1 | client.core | clearing save deferred pointers
2016-03-22 23:47:27.861093 | server | 1 | lua.memory | lua shared heap size: 70.578 MB.
2016-03-22 23:47:27.861093 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:47:27.861093 | server | 1 | lua.memory | 64 bytes (o: 208557) : ########################################
2016-03-22 23:47:27.861093 | server | 1 | lua.memory | 96 bytes (o: 140200) : ##########################
2016-03-22 23:47:27.861093 | server | 1 | lua.memory | 40 bytes (o: 132101) : #########################
2016-03-22 23:47:27.861093 | server | 1 | lua.memory | 320 bytes (o: 26715) : #####
2016-03-22 23:47:27.861093 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:48:27.911528 | server | 1 | lua.memory | lua shared heap size: 71.448 MB.
2016-03-22 23:48:27.911528 | server | 1 | lua.memory | o: outstanding allocs
2016-03-22 23:48:27.911528 | server | 1 | lua.memory | 64 bytes (o: 214133) : ########################################
2016-03-22 23:48:27.911528 | server | 1 | lua.memory | 40 bytes (o: 149912) : ############################
2016-03-22 23:48:27.911528 | server | 1 | lua.memory | 96 bytes (o: 147770) : ###########################
2016-03-22 23:48:27.911528 | server | 1 | lua.memory | 320 bytes (o: 26820) : #####
2016-03-22 23:48:27.911528 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count
2016-03-22 23:48:35.170943 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-03-22 23:49:04.973648 | client | 0 | sysinfo | Memory Stats: Fatal Exception
2016-03-22 23:49:04.973648 | client | 0 | sysinfo | Total System Memory: 7.940 GB (8525066240 bytes)
2016-03-22 23:49:04.973648 | client | 0 | sysinfo | Current Memory Usage: 1.237 GB (1328558080 bytes)
2016-03-22 23:49:04.973648 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2016-03-22 23:49:04.973648 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8793775861760 bytes)
2016-03-22 23:49:04.973648 | client | 0 | sysinfo | Used Address Space: 2.158 GB (2317029376 bytes)
2016-03-22 23:49:05.638686 | server | 1 | simulation.remote_client | started buffering client updates. (seq:9455 ack:9445)
Attachments:
Versions and Mods:
Alpha 15, stable version. No mods.
System Information:
Windows 7, GTX 760, external monitor.
Have you attempted basic troubleshooting steps here: http://discourse.stonehearth.net/t/crashing-on-start-read-this-updated-october-28/13297:
Well i can play for 10-15 minutes but i tried these steps. I have updated drivers, I don"t play in fullscreen, I tried compalibity and administrator launching.
Notes:
Um… thanks for help