EDIT: Please hold this, I’m not actually sure this is to do with ACE at all. I’m doing some research into it right now. If you don’t hear back from me, assume this has been resolved.
Summary:
All Combat Hearthlings engage in combat with one of the Footsoldiers, who continues their usual duties. When they reach the Hearthling, they do not attack, stop engaging in combat, then re-engage the friendly Hearthling around 1/2 second later.
Demoting the Hearthling to a non-combat role causes the combat hearthlings to choose a new Combat Hearthling to engage with them.
Turning off their job will cause their behavior to return to normal.
Steps to reproduce:
Unfortunately, I haven’t seen this bug before, and cannot advise any steps to reproduce. What I can say is this began to happen after the update which removed default patrol behaviour when the Job was enabled.
Expected Results:
Hearthlings should only engage with hostile entities.
Actual Results:
Hearthlings enter a loop of chasing, in a large group, the designated Hearthling.
Notes:
I had limited success unpromoting all the combat hearthlings. Not long after, however, my game crashed, likely due to me removing the Patrol Points mod or some other stonehearthy reason. Until then, the game had been stable.
Attachments: #
Version Number and Mods in use:
0.9.5.7 ACE pre-release
ACE Fireplace house
Ace Mod Composting
Age of Giant - Piles
Life’s a Beach! Archipelago builds
Archipelago Biome extended templates
Authorised Community Expansion (ACE)
Autoharvest Mod
Box Command Tool
Dani’s Core Mod
Don’t climb on the table
Fisher Job + Archipelago Biome
Follow Cam Remembers
Follower Camera Angle Tweak
Windmill Mod
LostEms
Breskin’s Tents
Functional Workshop Signs
Patrol Points
Piles Plus
Sacred Grove Biome
Settlement Decor
Signery
Silverthorn lvl 1 Buildings
Specialised Loadouts
SWADER’s Basic Shops
Swords AND Plowshares
(As an FYI, I tried removing the Patrol Points mod from the list. I didn’t have any deployed.)
System Information: