The AI needs serious improvement. There would be a big stationary enemy inbetween my villagers and the material they were trying to pick up. They have multiple paths, but the shortest is straight into the enemy, so they take that. They get attacked, run away, and then decide they need to get that material, so they walk right into the enemy again, until they are near death. They should find an alternative path if there is an enemy in the way. The game won’t be playable for me until this issue is resolved.
Side note, the herbalist isn’t actively healing enough. One villager was close to death and ended up regenerating all that health on her own while the herbalist was off doing who-knows-what.