Summary: A forsaken town that has never encountered any raiding camp. Gongs even don’t work (but daily skirmishes do happen)
Steps to reproduce:
Actually i have no idea how to reproduce it but i did met this bug before so i’ll just guess it was because I didn’t build too much at the beginning but in the middle of the game, many buildings are built then the net worth goes so fast as to skip the goblin chieftain and thus affecting the following events?
Expected Results: chieftain camp, Ogo, Red kiln camps
Actual Results: they won’t come to play with me
Notes: I’ll give more reflections down blow
Attachments: gamesaves:buggy_stuff.zip (7.8 MB)
Version Number and Mods in use: A20 r701, no mods
System Information: No
Other Stuff:
/1. Battle control: a phenomenon happens in the early game, I have 2 teams, Team1 has a cleric and footmen, Team 2 has archers. When a stone golem comes and kills all but the cleric in Team1, the cleric will be attacking the golem rather than healing archers when the archers are hurt even if the cleric is beside the archers.
/2. Archers: I don’t know if they are designed this way, but the fact is that when an archer have an arrow shot, use the attack command to click the target again can cancel an archer’s moving position and continue shooting arrows again. The trick does increase the efficiency though i think they’re not desired. I know that moving position is to avoid being attacked in close quarter combats but it also lags an archer’s dps, even if the trick can avoid this, I think, a personal opinion, it will be better if there is a button to switch between concentrating fire and kite mode.
/3. Buildings: Design a building with foundation, click build! then cancel the building task before they go for digging, hearthlings will still go to dig a hole for foundation, leaving scars in earth.
/4. Miscellaneous: Mood mechanism is cool! Very looking forward to see traits! (and volcanos!!!)