Hey everyone,
Does anyone know how the new military strength is calculated? This is the new score that determines what ambient threats are thrown at you rather than hearthling count. I went digging for this after I picked up a purple general hat before finding a green scout hat
Itās referenced in the game difficulty files:
\stonehearth\data\game_mode\normal\normal.json
"hard_raids": {
"can_start": {
"test_1": {
"military_strength_check": {
"type": "deny_if_not_between",
"item": "score",
"score_type": "military_strength",
"value": {
"min": 110,
"max": 200
I tried my usual approach of digging through the files but got lost around equipment_piece_component
when it looked like it was also taking into account weapon damage and armor resistance. Combat job abilities look to add to the score as well.
Maybe @sdee could share some insight on the calculation? Even if itās likely to change next build, I wouldnāt mind a rough idea how fast or how slow to scale my guys to move into the next raid.
Also, is there some html code I could reference to have it show up in my town menu with food and morale scores? I tried view.score_military
and other variations but no luck. Not looking for anything fancy, I can correct the UI as needed for my own fancy-ness.
Thanks!