Ok, so I haven’t been here in quite a while, but I got super psyched to try the ranged combat, it looks awesome
One thing that did strike me however is the embark screen. I get totally stuck there rolling and rerolling to get at least 2 hearthlings with good combat stats - ie 6 body and 6 spirit and I started to think about it, I felt kinda dumb just sitting at the embark screen rolling my dice and not even starting the game. How could this be improved?
First thought was, when rerolling maybe there could be a checkbox to keep a hearthling and reroll the rest. Could lead to abuse where you roll and roll to get all of them to 6, 6, 6 (the number of the beast?) anyway. What else could be done?
Maybe the hearthlings could improve their stats (with some limitations) such as, loads of manual labour will make a hearthling stronger, permanent increase in the body stat. Maybe the herbalist has that special tonic that increases your spirit. Other ways could be questing, tokens from combat and so on. And of course balance it out. Maybe a hearthling can only enhance x amounts of stats and/or up to a certain limit?
Sorry for the rant, hopefully someone reads it and agrees or have other ideas to flesh out and/or improve