Ever since I looked at and voted on the Ideal Stat threads I have been trying to come up with the best way to get the ideal stats on your hearthlings. I don’t know what the Ideal Stat threads have come up for the communities opinion, but these are the stats that I have been using for my point system idea, and they may change depending on future factors such as introduction of fine items to the blacksmith and weaver, and/or the introduction of new classes:
Class Name Mind Body Spirit
Worker 3 3 3
Farmer 1 6 1
Cook 3 6 1
Trapper 1 6 1
Shepherd 1 6 3
Blacksmith 1 1 1
Engineer 3 1 1
Carpenter 6 1 1
Mason 1 1 1
Potter 6 1 1
Weaver 1 1 1
Herbalist 1 6 4
Cleric 3 6 4
Footman 1 6 5
Archer 3 6 4
Knight 3 6 6
I set the Worker as the base stat so that every Hearthling starts with 9 points that can be moved around. If you note though many of the classes I listed have a total stat of less than 9 points though and those would go into a (for lack of better term) community point pool[cpp] that can be assigned to any Hearthling. With the Stats that I used If you have 1 Hearthling in each Class and as many workers as you want there will be 9 spare points in the cpp. If they add fine items to the Mason, Weaver, and Blacksmith classes then raising the Mind on those classes to 3 will make it so you break even. Using those stats you end up 1 point short of breaking even if you set up for 1 Farmer, 1 Herbalist, 1 Carpenter or Potter, 1 Footman, and 3 Workers with your original 7 Hearthlings.